10-23-2015, 06:59 PM
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Great update Avgar, thanks for improving the tool for everyone's benefit.
Smart Weld update
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10-23-2015, 06:59 PM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
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Great update Avgar, thanks for improving the tool for everyone's benefit.
10-23-2015, 07:56 PM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
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Awesome job, Avgar! Big thanks!
10-23-2015, 08:54 PM
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Good job avgar, looks great.
[Image: XLnyw5R.jpg]
Edward John Smith is my idol! Some say that the Titanic would be a sinking ship, but it just left the criticizers at dock and hit an iceberg. Original signature idea made by Grub edited to fit my account (Added this to abide by forum rule 3e.)
10-23-2015, 08:56 PM
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Thanks Avgar! Great job.
IF YOUR READING THIS YOUR MOMMA A COUGAR
10-23-2015, 11:04 PM
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This is great Avgar!
10-24-2015, 10:56 AM
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Looks great Avgar! Thanks!
10-24-2015, 10:59 AM
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Tested it, gr8 m8 I would r8 it 8/8
10-24-2015, 03:55 PM
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Although minor, still a seriously helpful update. Thank you Avgar
10-27-2015, 01:37 AM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
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(10-23-2015, 06:55 PM)Avgar Wrote: Currently, when smart welding it removes all prior welds, regardless of the type (simple, hydraulics, motors, etc.). That is to have the minimal possible amount of welds. Any machinery you have with hydraulics and such you'll have to unselect and weld normally. If you have any ideas of a method for keeping the hydraulics and motors I'd like to hear it. You could remove all non-desirable constraints (anything besides hydraulics and other things the user would want to keep) on all the props that are detected. Then begin welding props together and stop when you reach a prop that has a hydraulic or anything else like that. Make it start flashing or something to catch the user's attention and have them perform an action (maybe shooting the toolgun at the correct prop) to specify which prop should get the weld and which should only have the hydraulic/other constraint. If a prop has multiple moving constraints (like an axis and a hydraulic), do not weld it and do not ask the user for help.
10-30-2015, 04:08 PM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
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(10-27-2015, 01:37 AM)Goigle Wrote:(10-23-2015, 06:55 PM)Avgar Wrote: -snip- The logic outlined in your post could be severely difficult to implement and I am not too sure that it would work as intended. As for choosing props with the tool gun - it is an imperfect solution as some props may be hidden or impossible to shoot in their position. If I implement keeping constraints I want the user to have as much power over the types of constraints to keep and/or remove as possible while keeping the tool relatively easy to use. There are other considerations that need to be taken into account. For example what if a prop that belongs to you gets constrained to a prop that does NOT belong to you? This was a problem before I made the smart weld rework. The old smart weld tool would NOT remove ANY constraints. People would end up welding their dupes together and in order to separate them again would have to go around un-welding each and every one of their props. What I'm thinking of is:
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