Few questions on rules.
#1
Greets, uhm, I have few questions on rules. Mind to ask them?

13 of general rules: Follow FearRP. You can't attack a person who has a gun (or tazer) pointed at you, while you are unarmed, you must roleplay being afraid of the gun.
- Why? I mean it is fine being afraid of gun, but why you MUST, as if HAVE TO be afraid of gun? People can be brave and/or crazy enough to not be afraid of it. Plus, people has beliefs about them being immortal, feeling immortal, thinking they can outrun bullet, etc. Human flaw that is fine with anyone, why cut it off unnaturally, by saying "You gotta be afraid, k?".

16 of general rules: No extremist names such as: "Adolf Hitler, Osama Bin Laden, Joseph Stalin" or derivatives.
- Lol again, why? These are just names. It is understandable if people are using them in horrid or disgusting way, but names are just names.

3 of OOC and IC rules: Don't kill people randomly (RDM), only kill with a RP reason.
- Well, people do get mad or crazed and start run'n'gunning. Don't they? Postal does tell you something, right? I mean not game but the early 90's postal workers outrages. They were not really logical, just stress.

4 of OOC and IC rules: Don't kill players because of their clan or their job.
- I find this one a lil'... Silly to say the least. People from other clans/factions do kill other for many reasons: money, power, respect, etc. As for jobs - competition. Simple, ain't it?

Now hostage rules, this is major quiz for me:
2 of Hostage rules: Do not run away from gunpoint or while being tied: this is breaking FearRP.
- Trying to run away for freedom is bad? Trying to survive? I understand, it's lethal to try to run, but why the hell not?

4 of Hostage rules: The maximum you can ask for the release of a hostage is $2000.
- Demand is demand. It can be as high and off the ceiling as hostage taker pleases. Question is is how accurate and willing are authority to work this through and take care of it. A tad restrictive and unrealistic on the scale.

7 of the Hostage rules: Don't hostage players randomly.
- Well, how do you hostage people aside of someone you aimed for or beforeahead rich? A random person, taken hostage, to have money, to flee for freedom in exchange for hostage. It is pretty common.

8 of the Hostage rules: You may not hostage people in the streets, you may hostage people close outside your base, but only if you have a decent reason for it.
- Sometimes reasons are quite decent, don't you think? Money, freedom, some items to buy out for people taken hostage. As for WHERE... Anywhere. Hostage situation may happen at any moment anywhere. Even at the street. I know, creeping after someone to some place is kinda sweet for certain kind of people, but still...

1 of Paramedic rules: The paramedics are not allowed to heal sides during a gun fight or raid.
- Sometimes it is critical to help someone DURING gun fight, not after. I know, "New life rule" and all, but trying to save life, sacrificing own, is paramedic's debt. Any medical worker for that matter.

2 of Paramedic rules: As a paramedic you are not allowed to work for any of the underground forces. You may only work for the government.
- Well, it is always right of conspiracy, isn't it? People can and may try to help people, not mattering who they are. This is paramedic's debt - help to save life. Does it matter who person is?

4 of Police officer rules: Don't be an undercover police officer/sergeant that is working for rebels to kill the President.
- Why not? It is will of person to try and take over, everything goes in.

2 of the Mafia/Rebel rules: When you are in the same team, don't kill your team members and don't steal from them.
- Clearing ranks. It does happen in mafia and rebels from time to times.

4 of Mafia/Rebel rules: Different teams are created for a reason do not join other teams, for example rebels don't join mafia.
- Join or not, but cooperation does happen, doesn't it?

6 of Mafia/Rebel rules: Do not raid the president just to earn money or because you don't like speed limits or high taxes. Get good reasons first.
- Raiding president to earn money - good reason. Plus, reasons can be rather different and people can make silly reasons with serious face.

6 of the Vechicle rules: Do not make seats in the back of the tides truck to transport people. IE:Seats thrown into the back or by making it a bus.
- Why not? Buses are useful. Why not make them?

8 of Vechicle rules: Do not build your own vehicle.
- Again, why not? Some types of vechicles can ebe rather useful. But with certain testing place and with technician/mod guy nearby to look after the process.

12 of Vechicle rules: Don't steal someones car when it's getting unlocked.
- Isn't it cop's job to return car and get guy into prison?

14 of Vechicle rules: Don't steal peoples cars randomly or for a bad RP reason (IE:Stealing to sell back to the owner is not allowed)
- As well silly reason. It is capability of a rp that happens irl. Frauds, thievery for lulz. Cops are existing to solve such stuff, aren't they?

5 of Base rules: Barricades cannot be made so it is impossible for attackers to shoot you.
- Aren't barricades build for saving lives? Like, inability to shoot through to be saved.

9 of Base rules: Doom forts are not allowed. This means you cannot make it hard for the opposing force to raid you. (ex: mazes, having to crouch or jump over props, small firing holes.)
- It is the point to have a plentifully defended base - to be protected. As hard as it necessary.

Don't strict rp with such rules this much. Some rules are useful, but either explain them better or go further with them. Restricting things that can happen irl so hard is not a way to do a rp.
#2
http://www.fearlessrp.net/showthread.php?tid=21869


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