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Add a deploy time on the spike strip - Printable Version

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RE: Add a deploy time on the spike strip - DreeBott - 04-09-2017

+support


RE: Add a deploy time on the spike strip - Hitman - 04-10-2017

-Support

In pursuits sometimes you don't have 5 seconds. You need to stop your car and get it placed down immediately. What needs to happen is stop misusing it like what is depicted in your video.


RE: Add a deploy time on the spike strip - Bayernjunge - 04-10-2017

(04-10-2017, 04:22 AM)Hitman Wrote: -Support

In pursuits sometimes you don't have 5 seconds. You need to stop your car and get it placed down immediately. What needs to happen is stop misusing it like what is depicted in your video.



RE: Add a deploy time on the spike strip - LordOfMemory - 04-10-2017

+support


RE: Add a deploy time on the spike strip - DVN - 04-10-2017

+Support

In reality, a spike strip needs to be removed from it's casing, untied and then shot across the road to expand. If a trained traffic officer was to deploy one in real life I would say it takes about 10 - 15 seconds.

Linking back to roleplay, I feel like making a rule to stop people just won't be enough. Instead, adding a 5 second max timer would not only improve roleplay and police chases, but prevent the misuse shown in your video.


RE: Add a deploy time on the spike strip - ELAD - 04-10-2017

+support..if we wanted a quick deploy gadget they should of added stingers


RE: Add a deploy time on the spike strip - DarkN00b - 04-10-2017

Approved

Defienetly needs fix. I would even consider this a bug


RE: Add a deploy time on the spike strip - DarkN00b - 04-11-2017

Done