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Add a deploy time on the spike strip - Printable Version

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RE: Add a deploy time on the spike strip - dawson270500 - 04-09-2017

+support


RE: Add a deploy time on the spike strip - Yonno - 04-09-2017

+support


RE: Add a deploy time on the spike strip - JunkyGardai - 04-09-2017

+support


RE: Add a deploy time on the spike strip - Dauntless - 04-09-2017

+Support


RE: Add a deploy time on the spike strip - already_fallen - 04-09-2017

-Support
the map is too fucking small, when you hear a backup call and you get to the point you have max 5 seconds or so to place the strip


RE: Add a deploy time on the spike strip - Iraqi Eagle - 04-09-2017

(04-09-2017, 05:13 PM)already_fallen Wrote: -Support
the map is too freaking small, when you hear a backup call and you get to the point you have max 5 seconds or so to place the strip

Wait what?


RE: Add a deploy time on the spike strip - Awestruck - 04-09-2017

(04-09-2017, 05:13 PM)already_fallen Wrote: -Support
the map is too freaking small, when you hear a backup call and you get to the point you have max 5 seconds or so to place the strip

Eh. What?


RE: Add a deploy time on the spike strip - King Kickass - 04-09-2017

We say it's failrp but in real life we also can't pull cars out of out ass on will...

Ling story short - support


RE: Add a deploy time on the spike strip - Tomo - 04-09-2017

Needed.

+Support


RE: Add a deploy time on the spike strip - MrFinnConlon - 04-09-2017

I agree a timer is needed but not 5 seconds, IRL they are deployed quickly and then retracted.

Neutral.