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[VOTE] KEVLAR - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: General Discussion (https://fearlessrp.net/forumdisplay.php?fid=10) +--- Forum: Discussions (https://fearlessrp.net/forumdisplay.php?fid=4) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=481) +---- Thread: [VOTE] KEVLAR (/showthread.php?tid=97698) |
RE: [VOTE] KEVLAR - Kippsee - 01-21-2021 I really love how you're using the forums to express your opinion and gain input from the community, gold star to you Mackey! RE: [VOTE] KEVLAR - god - 01-21-2021 (01-21-2021, 03:23 PM)Pollux Wrote:(01-21-2021, 03:02 PM)Mr. Mackey Wrote:(01-21-2021, 01:04 PM)Pollux Wrote:(01-21-2021, 11:15 AM)Mr. Mackey Wrote:(01-21-2021, 10:21 AM)Pollux Wrote: Optimised is not the right word to use for the old system. look at player count before and after implementing new guns and kevlar. look at votes for weapons. ur tapped RE: [VOTE] KEVLAR - Pollux - 01-21-2021 (01-21-2021, 05:05 PM)Mr. Mackey Wrote:(01-21-2021, 03:23 PM)Pollux Wrote:(01-21-2021, 03:02 PM)Mr. Mackey Wrote:(01-21-2021, 01:04 PM)Pollux Wrote:(01-21-2021, 11:15 AM)Mr. Mackey Wrote: this current system is dog and you said urself u did no testing. the old system is so much better and suits FL. What was the motivation to change it anyway? Recent playercount has actually been higher so idk what your point is there. RE: [VOTE] KEVLAR - Blender - 01-21-2021 Old Kev good. New kev bad. RE: [VOTE] KEVLAR - god - 01-21-2021 (01-21-2021, 05:14 PM)Pollux Wrote:(01-21-2021, 05:05 PM)Mr. Mackey Wrote:(01-21-2021, 03:23 PM)Pollux Wrote:(01-21-2021, 03:02 PM)Mr. Mackey Wrote:(01-21-2021, 01:04 PM)Pollux Wrote: The kevlar system was tested well and works fine, the bit that wasn't tested as much was gProtect and the word filter as they were last minute additions. It was changed due to bug reports of the old system not working, so we decided to try this instead. so are you going to revert it ? We are just going in circles. You are aware that I want best for the community it seems like you don’t lmaoo If you can tell us what page the development is on and a bit more transparency I could relate to your point and direction you want more RE: [VOTE] KEVLAR - Fultz - 01-21-2021 (01-21-2021, 06:16 PM)Mr. Mackey Wrote:(01-21-2021, 05:14 PM)Pollux Wrote:(01-21-2021, 05:05 PM)Mr. Mackey Wrote:(01-21-2021, 03:23 PM)Pollux Wrote:(01-21-2021, 03:02 PM)Mr. Mackey Wrote: your killing aggressiveRP man it’s like talking to a brick wall no offence they aren’t fam. Gun will stay too. If anything they will alter new guns with new metrics but they won’t revert anything. Just going to have to accept it. RE: [VOTE] KEVLAR - JoshZ - 01-21-2021 (01-21-2021, 03:23 PM)Pollux Wrote:(01-21-2021, 03:02 PM)Mr. Mackey Wrote:(01-21-2021, 01:04 PM)Pollux Wrote:(01-21-2021, 11:15 AM)Mr. Mackey Wrote:(01-21-2021, 10:21 AM)Pollux Wrote: Optimised is not the right word to use for the old system. i'm quite sure you're the only person who wants the new kev system. RE: [VOTE] KEVLAR - god - 01-25-2021 17 voters for modifying the kevlar but not one proper suggestion? Here's what I think is the most ideal solution: 50% kevlar, one time use when equipped (like before). Is however dropped on death and can be picked up, where scrap metal can be mined to repair. This embeds the gameplay aspect of Kevlar but also retains the function to fix and mine it for scrap metal. Any better suggestions?????? RE: [VOTE] KEVLAR - L Y N C H Y - 01-25-2021 Current kevlar system stinks man its the reason i stopped playing well the main reason of many but yeah its bad RE: [VOTE] KEVLAR - gin - 01-25-2021 (01-25-2021, 08:47 AM)Mr. Mackey Wrote: 17 voters for modifying the kevlar but not one proper suggestion? Can you elaborate on what this means? |