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Add a deploy time on the spike strip - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP - Events Server (https://fearlessrp.net/forumdisplay.php?fid=489) +--- Forum: Suggestions (https://fearlessrp.net/forumdisplay.php?fid=7) +---- Forum: Finished (https://fearlessrp.net/forumdisplay.php?fid=26) +---- Thread: Add a deploy time on the spike strip (/showthread.php?tid=79420) |
RE: Add a deploy time on the spike strip - dawson270500 - 04-09-2017 +support RE: Add a deploy time on the spike strip - Yonno - 04-09-2017 +support RE: Add a deploy time on the spike strip - JunkyGardai - 04-09-2017 +support RE: Add a deploy time on the spike strip - Dauntless - 04-09-2017 +Support RE: Add a deploy time on the spike strip - already_fallen - 04-09-2017 -Support the map is too fucking small, when you hear a backup call and you get to the point you have max 5 seconds or so to place the strip RE: Add a deploy time on the spike strip - Iraqi Eagle - 04-09-2017 (04-09-2017, 05:13 PM)already_fallen Wrote: -Support Wait what? RE: Add a deploy time on the spike strip - Awestruck - 04-09-2017 (04-09-2017, 05:13 PM)already_fallen Wrote: -Support Eh. What? RE: Add a deploy time on the spike strip - King Kickass - 04-09-2017 We say it's failrp but in real life we also can't pull cars out of out ass on will... Ling story short - support RE: Add a deploy time on the spike strip - Tomo - 04-09-2017 Needed. +Support RE: Add a deploy time on the spike strip - MrFinnConlon - 04-09-2017 I agree a timer is needed but not 5 seconds, IRL they are deployed quickly and then retracted. Neutral. |