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Baseball bat knock-out - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: Community & Server Information (https://fearlessrp.net/forumdisplay.php?fid=1) +--- Forum: Updates (https://fearlessrp.net/forumdisplay.php?fid=178) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=341) +---- Thread: Baseball bat knock-out (/showthread.php?tid=61581) |
RE: Baseball bat knock-out - Nacreas - 06-23-2015 (06-23-2015, 04:59 AM)GeorgeTheBoy Wrote: 10 points to anyone who knocks an admin out from behind during an @ call with the first swing. Preferably George. RE: Baseball bat knock-out - DVN - 06-23-2015 Lovely addition to the already rather unique melee weapon. I will enjoy using this now, might fit into some RP situations a little better too. RE: Baseball bat knock-out - Jericho - 06-23-2015 Cool, in that case, if the knife would have its own effects too such as a bleedout effect. That would be cool. RE: Baseball bat knock-out - Blurr - 06-23-2015 Great news! Cannot wait to test this out. RE: Baseball bat knock-out - Old Man Jokhah - 06-23-2015 I am confused, I didn't think you could use a bat vs a stun gun. Wouldn't a stungun and tazer apply fear rp over the bat user? Can't both tazer and stungun be used against someone holding a bat? These are my two questions before testing how effective the knockout percentage is. RE: Baseball bat knock-out - Faustie - 06-23-2015 Jokhah, you've just read it too literally is all - by 'combat the stun gun' I meant a counterpart to the stun gun. There are currently no close-range non-lethal weapons for the general populace except for the tranq, which is both hideously OP and very expensive (somehow both at once). FearRP still applies to the stun gun. RE: Baseball bat knock-out - Old Man Jokhah - 06-23-2015 Ah, I got ya. So for instance it could be used for something like "Don Corleone says 'Sweet Dreams'. So and so hits so and so with bat for X damage, So and so is knocked unconscious by bat proc" In a related issue involving bats, people have been using them to randomly hit people. If someone is ragdolled by a bat and gets run over by a car, this could lead to some confusion. Not something I expect you to comment on, just offering something to think about when it comes to the logs involving bat procs. I can fill you in privately in more detail if you wish, as some of the information is definately staff only. RE: Baseball bat knock-out - GRiiM - 06-23-2015 Just a suggestion, I don't think that SWAT and players wearing gas masks should be able to be knocked out (or at least not as easily) as they wear helmets. RE: Baseball bat knock-out - Faustie - 06-23-2015 That would be easy enough to do, yes, but I like the idea of criminals having a semi-lethal weapon to combat SWAT/police - they all have the tazer, whereas criminals don't. It's worth considering, though. RE: Baseball bat knock-out - Old Man Jokhah - 06-24-2015 Griim, Is the basis of the idea because both models wear helmets? |