Add towtruck
#1
Title of Suggestion: Add towtruck

Description
The mechanic gets a towtruck

Why?
The mechanic can have more RP and different services. You can take your vehicle to him for a repair at his shop.

You can go to his shop for a respray and an upgrade in kit.

However, it lacks the mechanic actually leaving his shop. There isnt much for them to do and because of this they often just go mechanic for their own car and then do one.

So, add a towtruck and because of this the mechanic can be called upon to go out tow a completely broken vehicle back to their store or lot and then fix their car.

It just adds more fun, roleplay and activity to the job i dont see why not.
perqe
Donator

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#2
https://www.fearlessrp.net/showthread.php?tid=91785
Already approved
FearlessRP 
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If you can read this you're a coon
The following 1 user Likes Chumps's post:
  • Zulu
#3
I think I will always +support a suggestion about tow trucks.

The issue, however, is that it has been suggested a lot. It has been attempted before as well, so it's a fairly wanted feature. I'd say it would add a lot to the RP as well, considering that there are so many ways to use them.

I know this video is from another server, but I think it shows off the system pretty well. A couple of other servers, like Monolith, Santos RP etc. have a tow truck system like this. As far as I know, these are custom add-ons specifically made for the server.


https://www.youtube.com/watch?v=aYYWW7V25Ok

The closest addon to a system like this is this one ( https://steamcommunity.com/sharedfiles/f...1239184027 )
But it's pretty unstable when transporting vehicles. The vehicle being towed easily jumps around or might even fall off during delivery.

An addon on the gmod store is close ( https://www.gmodstore.com/market/view/304 ), but it's one of those tow trucks that drag the vehicle behind them, which is a lot less stable than the flatbed system showcased on the video.
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#4
+Support
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#5
+Support
Mechanics in my opinion is one of the most undeveloped job. Adding Tow Truck would liven up the job

Kind Regards,
Indie
Ex-Teacher

#6
+Support.

Would add a new feature to the mechanic job, great idea.
 
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#7
(03-12-2019, 04:39 PM)Zulu Wrote:
(03-11-2019, 11:42 PM)Chumps Wrote: https://www.fearlessrp.net/showthread.php?tid=91785
Already approved

Already been suggested and approved.

Is that not what he just said?
The following 4 users Like Luna's post:
  • Wolven, Chumps, Lewwings, don
#8
+Support
#9
I was working on this before, it was even a test car at one point and did mostly work: 
https://www.youtube.com/watch?v=cwzYxPRQ6n4

Could very easily change that connect to a rope and it should work better with no crashes. I already made the attachment positions for most of the vehicles too, it's saved as a variable in each vehicle. I'm aware other methods such as manually attaching a rope do exist, but they are generally way more buggy. This or a flatbed work a million times better.
Pollux
Fearless Management
bork
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The following 2 users Like Pollux's post:
  • don, Chumps
#10
(03-12-2019, 06:51 PM)Pollux Wrote: I was working on this before, it was even a test car at one point and did mostly work: 
https://www.youtube.com/watch?v=cwzYxPRQ6n4

Could very easily change that connect to a rope and it should work better with no crashes. I already made the attachment positions for most of the vehicles too, it's saved as a variable in each vehicle. I'm aware other methods such as manually attaching a rope do exist, but they are generally way more buggy. This or a flatbed work a million times better.

Oof, that poor engine going through rough times.
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