Opinions on the latest announcement!
#61
(07-19-2018, 10:52 AM)Yonno Wrote:
(07-19-2018, 10:49 AM)[FL] Despacito I Wrote:
(07-19-2018, 10:30 AM)[FL] Despacito I Wrote:
(07-19-2018, 10:22 AM)Falc Wrote: Yet you can spawn a casino dupe and earn 10million in a day, but blame contraband for an already broken economy.

Logic at its finest!!

Actually the casino logic is stupid, since the money spent in a casino doesn't affect the economy in any way. Doesn't remove anything or add anything. Contraband creats money and when there is a way to create a shit ton more money that will hurt it in a long run.

(07-19-2018, 10:43 AM)Zombie Wrote:
(07-19-2018, 10:41 AM)[FL] Despacito I Wrote:
(07-19-2018, 10:31 AM)Yonno Wrote: Falc makes an excellent point here. If you want to dim down people getting massive amounts of money from contraband (which I'm all for) because it is ruining the economy, then you should most definitely also reconsider casino's and their massive impact on the economy.

(07-19-2018, 10:30 AM)[FL] Despacito I Wrote: Actually the casino logic is stupid, since the money spent in a casino doesn't affect the economy in any way. Doesn't remove anything or add anything. Contraband creats money and when there is a way to create a shit ton more money that will hurt it in a long run.

(07-19-2018, 10:28 AM)Zombie Wrote: don't forget that those $10M is most likely to have some money packs involvement, so much for the non existent "economy"

Still doesn't help the casino logic

And about moneypacks they will have the same inpact in a much much longer period of time

Regardless of your "logic" the issue is that there is a handful of people earning insane amounts of money in stupidly short amounts of time, which is just unbalanced. You should not be able to purchase the most expensive item on the market over 10 times because you've made such an amount of money in a few days, that's just beyond unbalanced. There should be regulations on casinos.

I agree and disagree.
It would be nice for the people who didn't do it and those who lost, however it isn't going to be nice for those who do it. But it won't happen since 2 of the staff team have made all of their money from it. Also some of the people who are complaining about this have done casinos but haven't made as much as others. 

I personally don't have a problem with it. However people with power shouldn't be allowed to do it.
#62
(07-19-2018, 11:13 AM)Zombie Wrote:
(07-19-2018, 10:59 AM)Huskii Wrote: The argument against casinos doesn't make sense. casinos are earning profit, not just spawning money out of thin air. contraband just gives you money.

Casinos is indeed a factor to spawning money out of thin air from money packs, casinos make people buying money packs so thus it contributes to spawning money out of thin air.

It may be a small factor, yes. But you simply can't argue that the number of money packs bought to spend money in casinos is in any way on the same scale as the amount of money that the unlimited stolen contraband was pushing in.
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#63
(07-19-2018, 11:13 AM)Zombie Wrote:
(07-19-2018, 10:59 AM)Huskii Wrote: The argument against casinos doesn't make sense. casinos are earning profit, not just spawning money out of thin air. contraband just gives you money.

Casinos is indeed a factor to spawning money out of thin air from money packs, casinos make people buying money packs so thus it contributes to spawning money out of thin air.

Can we please see proof of it making people buy moneypacks because they lost in a casino vs buying for any other reason. Again the amount of money moneypacks give is no where near as what contraband made in one day.
#64
(07-19-2018, 11:14 AM)Tomo Wrote:
Yonno Wrote:Regardless of your "logic" the issue is that there is a handful of people earning insane amounts of money in stupidly short amounts of time, which is just unbalanced. You should not be able to purchase the most expensive item on the market over 10 times because you've made such an amount of money in a few days, that's just beyond unbalanced. There should be regulations on casinos.

How do you suppose we regulate casinos then? A rule about a maximum bet you can place? A daily earnings cap for the owner? I just don't get how we can regulate them? They are completely run by the player and have no system attached to them at all. It's the people's choice to go and waste money in them. At the end of the day, anything that goes on in a casino is a transaction of money between two consenting players, both of them knowing the rules of the game they're playing. 

The contraband issue can't be compared to this because it was creating these vast amounts of money out of thin air at virtually no cost and with very little risk if done efficiently. All it needs is a solid, hard-to-raid base (such as the middle slums apartment) and a small army of defenders and you got yourself an insane money making machine with a negligible chance of failure.

Max bets of 2k or ban them outright.
#65
(07-19-2018, 11:14 AM)Tomo Wrote:
Yonno Wrote:Regardless of your "logic" the issue is that there is a handful of people earning insane amounts of money in stupidly short amounts of time, which is just unbalanced. You should not be able to purchase the most expensive item on the market over 10 times because you've made such an amount of money in a few days, that's just beyond unbalanced. There should be regulations on casinos.

How do you suppose we regulate casinos then? A rule about a maximum bet you can place? A daily earnings cap for the owner? I just don't get how we can regulate them? They are completely run by the player and have no system attached to them at all. It's the people's choice to go and waste money in them. At the end of the day, anything that goes on in a casino is a transaction of money between two consenting players, both of them knowing the rules of the game they're playing. 

The contraband issue can't be compared to this because it was creating these vast amounts of money out of thin air at virtually no cost and with very little risk if done efficiently. All it needs is a solid, hard-to-raid base (such as the middle slums apartment) and a small army of defenders and you got yourself an insane money making machine with a negligible chance of failure.

If I had a clear solution for it I would've pushed out a suggestion, but sadly I'm not entirely sure myself either. Regardless of anything, you cannot deny the fact that it's been too profitable to some members of the community.

I do think Ghost's idea is something to consider, though perhaps the max bets should be slightly higher than 2000.
Regards,
 
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#66
(07-19-2018, 11:32 AM)Yonno Wrote:
(07-19-2018, 11:14 AM)Tomo Wrote:
Yonno Wrote:Regardless of your "logic" the issue is that there is a handful of people earning insane amounts of money in stupidly short amounts of time, which is just unbalanced. You should not be able to purchase the most expensive item on the market over 10 times because you've made such an amount of money in a few days, that's just beyond unbalanced. There should be regulations on casinos.

How do you suppose we regulate casinos then? A rule about a maximum bet you can place? A daily earnings cap for the owner? I just don't get how we can regulate them? They are completely run by the player and have no system attached to them at all. It's the people's choice to go and waste money in them. At the end of the day, anything that goes on in a casino is a transaction of money between two consenting players, both of them knowing the rules of the game they're playing. 

The contraband issue can't be compared to this because it was creating these vast amounts of money out of thin air at virtually no cost and with very little risk if done efficiently. All it needs is a solid, hard-to-raid base (such as the middle slums apartment) and a small army of defenders and you got yourself an insane money making machine with a negligible chance of failure.

If I had a clear solution for it I would've pushed out a suggestion, but sadly I'm not entirely sure myself either. Regardless of anything, you cannot deny the fact that it's been too profitable to some members of the community.

I do think Ghost's idea is something to consider, though perhaps the max bets should be slightly higher than 2000.

Could make it so you're not allowed to bet actual money but can do like /me places a bet of $400000 on red and then drops a note.

Its a roleplay right? There's your roleplay.
#67
(07-19-2018, 11:22 AM)Tomo Wrote:
(07-19-2018, 11:13 AM)Zombie Wrote:
(07-19-2018, 10:59 AM)Huskii Wrote: The argument against casinos doesn't make sense. casinos are earning profit, not just spawning money out of thin air. contraband just gives you money.

Casinos is indeed a factor to spawning money out of thin air from money packs, casinos make people buying money packs so thus it contributes to spawning money out of thin air.

It may be a small factor, yes. But you simply can't argue that the number of money packs bought to spend money in casinos is in any way on the same scale as the amount of money that the unlimited stolen contraband was pushing in.

It is not a small factor, keep in mind that those who buy money packs doesn't necessarily mean they want to gamble them away.

Those who buy money packs, generate money. And that money has to be spent somewhere, either buying cars, weapons, clothes, food, dupes, and of course betting.

And someone will be profiting of those money that were generated, guess where they end up? Casinos at some point. All of our money, that we earn from other players, has a lot of money packs involvement. And of course once the rich gets richer from the casinos and making people go bankrupt, they are most likely to buy money packs to get their money back. I witnessed this many times, those who lose a lot of money at my casinos, will buy money packs but that doesn't necessarily mean they will always gamble it away, sometimes they do.
#68
Casinos are simply a method of wealth re-distribution and Contraband is, on the other hand, creating in-game money with no limitation at a far superior rate. 

I've seen that the most frequently posted argument is that it encourages people to purchase money-packs and would actually question this both in the sense that it's unfounded and also in that if it were true this isn't necessarily the issue at hand and it would actually be beneficial to the server as the server(s) run off of these donations. 

Placing a maximum bet limitation is honestly extremely off-putting considering this is a legitimate opportunity for players new and old to earn their place here. Anyone is able to create a casino and operate it. New players, however, have to go and start off with stricter limitations to bets as they wouldn't be able to fund the losses they might take on. Running a casino isn't easy money. The risk to reward is fair and in the end, it is up to the individual whether or not they would like to spend their in-game money in a casino. 

Restrictions on this form of role-playing & in-game business would not be beneficial to the server economy but would simply restrict something that has long been a monumental aspect of the game-mode.

Some of you mentioned that if you looked at the statistics page you would notice that the majority of the leading individuals were those that were involved in the casino industry and I would ask why this is problematic. It takes money to make money and we want to encourage in-game entrepreneurship. What would your alternative be? That someone earns their place on the top of the leaderboards by farming contraband in a metal base?
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#69
(07-19-2018, 11:56 AM)Zombie Wrote:
(07-19-2018, 11:22 AM)Tomo Wrote:
(07-19-2018, 11:13 AM)Zombie Wrote:
(07-19-2018, 10:59 AM)Huskii Wrote: The argument against casinos doesn't make sense. casinos are earning profit, not just spawning money out of thin air. contraband just gives you money.

Casinos is indeed a factor to spawning money out of thin air from money packs, casinos make people buying money packs so thus it contributes to spawning money out of thin air.

It may be a small factor, yes. But you simply can't argue that the number of money packs bought to spend money in casinos is in any way on the same scale as the amount of money that the unlimited stolen contraband was pushing in.

It is not a small factor, keep in mind that those who buy money packs doesn't necessarily mean they want to gamble them away.

Those who buy money packs, generate money. And that money has to be spent somewhere, either buying cars, weapons, clothes, food, dupes, and of course betting.

And someone will be profiting of those money that were generated, guess where they end up? Casinos at some point. All of our money, that we earn from other players, has a lot of money packs involvement. And of course once the rich gets richer from the casinos and making people go bankrupt, they are most likely to buy money packs to get their money back. I witnessed this many times, those who lose a lot of money at my casinos, will buy money packs but that doesn't necessarily mean they will always gamble it away, sometimes they do.

Yeah Zombie is talking about you specifically, James.  HehHehHehHeh
Regards,
 
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#70
(07-19-2018, 11:25 AM)[FL] Despacito I Wrote:
(07-19-2018, 11:13 AM)Zombie Wrote:
(07-19-2018, 10:59 AM)Huskii Wrote: The argument against casinos doesn't make sense. casinos are earning profit, not just spawning money out of thin air. contraband just gives you money.

Casinos is indeed a factor to spawning money out of thin air from money packs, casinos make people buying money packs so thus it contributes to spawning money out of thin air.

Can we please see proof of it making people buy moneypacks because they lost in a casino vs buying for any other reason. Again the amount of money moneypacks give is no where near as what contraband made in one day.

I do not have to provide proof to you, because why would someone record people buying money packs to have as evidence for whatever reason? You seem to try to pull the "where's your evidence" card on me, you clearly want to prove me wrong, don't you? 

Run casinos for at least 9 months and you will witness it before your eyes.


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