05-31-2018, 02:02 AM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
Edit Reason: Checked Encoding
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(05-31-2018, 01:58 AM)Pollux Wrote:(05-31-2018, 01:46 AM)Grapefruit Wrote: Bumped.
+Support
Adds a different aspect to aggressive roleplay and a use for the tranq. I'm surprised why this hasn't been approved yet - nothing wrong can come out of it and adds a feature to something that would otherwise be pointless. And also helps to stop medkit spammers
Just a bit worried about how this will effect government vs how it will effect criminals (Criminals can equip both a tranq + primary while SRU has to go only a tranq, meaning Criminals are very likely to use this while gov aren't). Also actual implementation of it may be hard. This may sound a bit odd as you may just think "Just check if they use a medikit and cancel it if they get tranqed?". We would for sure have to edit the core gamemode files and add the ability for medikits to be "cancelled" as a networked variable or something along those lines. If the files are spread out then it's pretty much almost impossible to change without a major rework, just the nature of working on the gamemode. I'm up for it though if you lot want it c:
Very true. Maybe make it so that if criminals use equip tranqs, you can only equip a pistol or something because tranqs are that heavy or something idk. But what I am saying is, this is a feature that the majority of people want, and is the only logical way to give the tranq a purpose again and tackling the whole medkit spam epidemic. Boom, 2 birds with 1 stone.
Remember, everything is fixable. This is why you guys have us, the community, so we can give you feedback on what to improve, add, or remove!
Kind Regards,