Poll: Average FPS
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Lower than 5
3.70%
2 3.70%
5
3.70%
2 3.70%
7
0%
0 0%
9
1.85%
1 1.85%
11
3.70%
2 3.70%
13
0%
0 0%
15
9.26%
5 9.26%
17
7.41%
4 7.41%
19
3.70%
2 3.70%
21
7.41%
4 7.41%
23
7.41%
4 7.41%
25
7.41%
4 7.41%
27
1.85%
1 1.85%
29
11.11%
6 11.11%
31
5.56%
3 5.56%
33
1.85%
1 1.85%
35
3.70%
2 3.70%
37
1.85%
1 1.85%
39
1.85%
1 1.85%
more than 40
16.67%
9 16.67%
Total 54 vote(s) 100%
* You voted for this item. [Show Results]

FPS madness project
#11
Thank you for addressing the issue Soul and i look forward to the result of this project.



Full server on v5p: 10-15 fps average

Full server on v2d: 50-60 fps average

Full server on v4b1: 30-40 fps average

Full server on v33x: 40 fps average

Honestly a lot of it is the v5p map, its so huge and the layers of it make it so you're rendering pretty much the whole map 24/7, Which creates a lot of FPS lag, as when you're in the city, you're rendering parts of the MTL/Villas as its underneath the city.

Having a map change honestly isn't the worst idea, as it will benefit the community in other areas as well as improving global fps rates.

Hopefully whatever the Development team do to better everyones FPS while playing will actually make v5p a playable map when the server is remotely populated. 
#12
V5P Single Player
275 average FPS at Nexus
297 FPS when looking at ground at Nexus

V5P (50 players)
29 average FPS at Nexus
38 FPS when looking at ground at Nexus
50 average FPS at Farms

Average FPS allround is around 40

Specs
i7 4790k
GTX 980TI
16gb DDR 1600 MHz
1440p Resolution
Regards,
 
[Image: mEVbpdN.png]
Thanks to Envy for the signature.
#13
CPU: i7 3610QM 2.30 GhZ
RAM: 8 gb
Graphics: NVIDIA GeForce GT 630M
Nexus Singleplayer: 65 FPS
Nexus Under 25:50-60 FPS
Nexus 25-50:30 FPS
Nexus Over 50 FPS: 10-15 FPS
[Image: 7EmE7CZ.png]
Have I helped you or am I friendly?
+rep
#14
SPECS:

GPU: Nvidia GTX1080
CPU: i5-6600K (OverClock: 4.0GHz)
RAM: 16GB
RESOLUTION: 1080p
SETTINGS: Max settings, HDR off

NOTE: gm_mcore_test 1 was off. Having it set to 1 would have increased performance, but I did not record that.

Average FPS from various locations: 36.5
(NOTE: The FPS is usually a bit lower when there are more players with dupes and vehicles around. So this time it was above average. On busy weekends, the city is around 15-25fps)

Player Count: 55-60

FANCY CHART:


Spoiler :
[Image: r1L1vsU.png]


NOT SO FANCY CHART:


Spoiler :
[Image: MKs8cBr.png]


[Image: 8TTYBHM.png]
#15
I've been trying to bring this up with people for ages, praise the lord it's getting attention now. Hopefully you get good results.

Based on my observation, FPS seems to be affected by these 3 factors the most in no particular order;
Clients currently connected (This could be ill-optimised code in the gamemode script. Too many calculations per tick etc)
The map (Most likely to do with polygon count)
Vehicles (Polygons again)

I'm not a coder, this is just based on what I've observed in-game for the past 3+ years i've been playing.

PC specs if it helps:
CPU: Ryzen 5 1600
GPU: GTX 1080
RAM: 2x Corsair 8gb Memory
Storage: 960 Evo SSD, Toshiba 3TB HDD

Fps with 70+ online in the city is typically 25
[Image: xTRvpSf.png]
#16
Hey everyone,

Sorry for a bit of a bump but i'm curious to what your results will be now. We've switched to V2D and i've applied a few performance improvements to the server. It would be great if you can post your results again on the new map!

I really hope to be tackling this issue soon myself so any information or data I can get will be very helpful.
Pollux
Fearless Management
bork
__________________________________________________________________
#17
Double the fps now
#18
When the server is full on v2d I’m getting over 60fps in a Nexus raid.

Good specs or not, v2d is great. Best fps and fun I have ever had on Fearless.
Kind Regards,
[Image: 2tVFym3.png]


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