Dispatch Job/possibilities
#11
+Support
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#12
+support Hell fucking yes! Maybe make the slots dynamic, 2 dispatchers for a full server, I'd rather it be added for the NDS but if necessary, i wouldn't mind a new job!
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#13
+support
#14
(10-05-2017, 01:43 PM)Reebs Wrote: I think a whole separate job and entity (for the map) would be necessary for this. Should also include Firefighters and Paramedics though. And there should be 2 dispatchers with a full server.

+support, would enhance RP.
You just pointed out what I had forgotten.
Dynamic slots for a (almost) full server is a good suggestion
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#15
+Support
#16
Huge +Support This IS NEEDED i am telling you now this will inhanse rp
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#17
+Support

We need this, someone with a decent mind needs to control the damn government.
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#18
+Support

Although would be better if every /Request gets its own number.

That way, you can allocate a specific call to someone, check back in on “active calls” and police/fire/medics can “resolve” or “close” the calls once they are done. Would kinda work like a dashboard based system.

It would be difficult to code all this in. But yeah, I get the picture. It’s a yes from me.
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#19
(10-05-2017, 09:02 PM)Marty Wrote: +Support

Although would be better if every /Request gets its own number.

That way, you can allocate a specific call to someone, check back in on “active calls” and police/fire/medics can “resolve” or “close” the calls once they are done. Would kinda work like a dashboard based system.

It would be difficult to code all this in. But yeah, I get the picture. It’s a yes from me.
#20
Full Support

+Support
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