01-12-2017, 05:18 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
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(01-11-2017, 10:08 PM)Midget Wrote: What if the AFK timer was dependent on how full the job position was. If the police force is completely full the AFK timer would be lower, if there's i.e 4 places available it could be closer to 10 minutes?
That's an interesting idea actually. Just like how we have dynamic jobs, we could have a dynamic AFK timer for when the server is packed.