Sript Error - Build Load Up Screen
#1
Title of Bug: Sript Error - Build Load Up Screen

Description: SCRIPT ERRORAlright, so recently I have been getting script error box while joining the servers, I remember previously when I told Soul that I had a script error he said it has to be fixed right away (long time ago now, but I am sure its still as relevant) this happens across most servers, and I took the liberty of pasting my console in the spoiler below.

Build Load Up Screen
Also the build server has no load up screen just error 500 or something, I assume thats something to do with wherever the image was being hosted.

Picture covers both



CONSOLE


Spoiler :
Code:
[FL] Fearless | Build
http://fastdl.fearlessrp.net/loading/index.php?server=build
cityrp_www.fearlessrp.net_2014_2875
rp_evocity_v4b1
25
76561198120964519
Attemped to precache unknown particle system "generic_smoke"!
Attemped to precache unknown particle system "pillardust"!
Attemped to precache unknown particle system "WheelDust"!
Attemped to precache unknown particle system "WheelSplash"!
Attemped to precache unknown particle system "Exhaust"!
Requesting 4 lua files from the server
PREP OK
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/rp_evocity_v4b1/ground/blendicesnow01_wvt_patch
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/rp_evocity_v4b1/concrete/blendconcreterock001a_wvt_patch
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/sign_emergency01
MDLCache: props_exteriors\Concrete_Plant01_Conveyors02.mdl needs to be recompiled
MDLCache: props_equipment\gas_pump.mdl needs to be recompiled
MDLCache: props_unique\airport\atlas_break_frame.mdl needs to be recompiled
MDLCache: props_interiors\computer_monitor.mdl needs to be recompiled
MDLCache: props_street\flagpole_american.mdl needs to be recompiled
MDLCache: props_interiors\elevator_panel.mdl needs to be recompiled
MDLCache: props_wasteland/exterior_fence001a.mdl needs to be recompiled
MDLCache: props_industrial\Vehicle_Lift01.mdl needs to be recompiled
Error! Flag "$nocull" is multiply defined in material "models/humans/suits/prague_civ_rioter_body_col_c"!
MDLCache: h-d\2sg\Simonplayer.mdl needs to be recompiled
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
MDLCache: props_downtown/booth01.mdl needs to be recompiled
MDLCache: LoneWolfie/mer_g65.mdl needs to be recompiled
MDLCache: props_street\warehouse_vent_pipe01.mdl needs to be recompiled
MDLCache: props_foliage\Mall_tree_large01.mdl needs to be recompiled
MDLCache: props_trainstation\trashcan_indoor001b.mdl needs to be recompiled
MDLCache: props_downtown/bed_motel01.mdl needs to be recompiled
MDLCache: props_fairgrounds/sound_board_base.mdl needs to be recompiled
MDLCache: props_fairgrounds/sound_board2.mdl needs to be recompiled
MDLCache: props_fairgrounds/lighting_board.mdl needs to be recompiled
MDLCache: props_downtown/sign_donotenter.mdl needs to be recompiled
KeyValues Error: LoadFromBuffer: missing { in file materials/models/highrise/receptiondesk_display_01_.vmt
(*proxies*), (*TextureScroll*),
MDLCache: props_waterfront\Tattoo_FrontDesk.mdl needs to be recompiled
MDLCache: props_interiors\LightSconce02.mdl needs to be recompiled
MDLCache: props_wasteland/exterior_fence002e.mdl needs to be recompiled
MDLCache: props_urban/hotel_curtain001.mdl needs to be recompiled
MDLCache: props_downtown/booth_table.mdl needs to be recompiled
MDLCache: props_interiors\Industrial_Table01.mdl needs to be recompiled
MDLCache: Props_Plants\PlantAirport01.mdl needs to be recompiled
MDLCache: Props_Lighting\Semi_Flush_002.mdl needs to be recompiled
MDLCache: props_office\file_cabinet_03.mdl needs to be recompiled
MDLCache: props_fairgrounds/six_lights.mdl needs to be recompiled
MDLCache: props_interiors\printer.mdl needs to be recompiled
MDLCache: props_downtown/booth02.mdl needs to be recompiled
MDLCache: inaki\vehicles\kaw_jetski.mdl needs to be recompiled
MDLCache: props_wasteland/exterior_fence001b.mdl needs to be recompiled
MDLCache: props_urban/ice_machine001.mdl needs to be recompiled
MDLCache: Props_Lighting\corner_light_180.mdl needs to be recompiled
MDLCache: props_rooftop\antenna01a.mdl needs to be recompiled
MDLCache: TDMCars\crownvic_taxi.mdl needs to be recompiled
MDLCache: props_wasteland/exterior_fence002d.mdl needs to be recompiled
MDLCache: props_wasteland/exterior_fence002b.mdl needs to be recompiled
MDLCache: props_interiors\chairs_airport.mdl needs to be recompiled
Error reading material data "materials/igweapons/vodka_normalsmap.vtf"
Error Vertex File for 'weapons\w_pvp_tom.mdl' id 0 should be 1448297545
Error Vertex File for 'weapons\w_pvp_tom.mdl' id 0 should be 1448297545
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
MDLCache: props_Lighting\AirportLight01.mdl needs to be recompiled
MDLCache: props_highway\billboard_ladder.mdl needs to be recompiled
MDLCache: props_highway\billboard_01.mdl needs to be recompiled
MDLCache: props_downtown/bar_long.mdl needs to be recompiled
MDLCache: props_downtown/bar_long_endcorner.mdl needs to be recompiled
MDLCache: props_fairgrounds/sound_board.mdl needs to be recompiled
MDLCache: props_wasteland/prison_switchbox001a.mdl needs to be recompiled
MDLCache: props_office\desk_01.mdl needs to be recompiled
MDLCache: props_rooftop\Scaffolding01a.mdl needs to be recompiled
MDLCache: props_buildings\Storefront_Window_neutral.mdl needs to be recompiled
MDLCache: props_exteriors\wood_railing004c.mdl needs to be recompiled
MDLCache: Props_Lighting\LightFixture02.mdl needs to be recompiled
MDLCache: props_mall/mall_display_04.mdl needs to be recompiled
MDLCache: props_mall/mall_display_11.mdl needs to be recompiled
MDLCache: props_mall/mall_display_06c.mdl needs to be recompiled
MDLCache: props_wasteland/exterior_fence002a.mdl needs to be recompiled
MDLCache: props_wasteland/coolingtank01.mdl needs to be recompiled
MDLCache: props_wasteland/chimneypipe01a.mdl needs to be recompiled
MDLCache: props_wasteland/exterior_fence002c.mdl needs to be recompiled
MDLCache: props_urban/hotel_sign001.mdl needs to be recompiled
MDLCache: props_urban/hotel_sconce001.mdl needs to be recompiled
MDLCache: props_urban/pool_ladder001.mdl needs to be recompiled
MDLCache: props_signs\Sign_Street_03.mdl needs to be recompiled
MDLCache: props_mill\PipeSet08d_Corner128D_001a.mdl needs to be recompiled
MDLCache: props_mill\PipeSet32d_512a.mdl needs to be recompiled
MDLCache: props_mill\Tank_medium03.mdl needs to be recompiled
MDLCache: props_exteriors\Concrete_Plant01_MainTanks.mdl needs to be recompiled
MDLCache: props_rooftop\ACVent01.mdl needs to be recompiled
MDLCache: props_rooftop\Vent_large1.mdl needs to be recompiled
MDLCache: props_urban/parkinglot_light001.mdl needs to be recompiled
MDLCache: props_industrial\Vehicle_Lift01_Frame01.mdl needs to be recompiled
MDLCache: props_downtown/sign_post.mdl needs to be recompiled
MDLCache: props_industrial\Vehicle_Lift01_ControlBox.mdl needs to be recompiled
MDLCache: props_mill\PipeSet32d_Corner128D_001a.mdl needs to be recompiled
MDLCache: props_exteriors\Concrete_Plant01_Dust_Catcher.mdl needs to be recompiled
MDLCache: props_exteriors\Concrete_Plant01_Stairs_Platform.mdl needs to be recompiled
MDLCache: props_exteriors\Concrete_Plant01_Railing.mdl needs to be recompiled
MDLCache: props_urban/ceiling_light001.mdl needs to be recompiled
MDLCache: props_waterfront\Tattoo_FrontDesk_Glass.mdl needs to be recompiled
MDLCache: props_foliage\Urban_bush_angled_256.mdl needs to be recompiled
MDLCache: props_foliage\Mall_bush02.mdl needs to be recompiled
MDLCache: props_cemetery\cemetery_column.mdl needs to be recompiled
MDLCache: props_cemetery/cemetery_gate_128.mdl needs to be recompiled
MDLCache: props_cemetery\crypts_wall.mdl needs to be recompiled
MDLCache: props_cemetery\grave_03.mdl needs to be recompiled
MDLCache: props_cemetery\grave_02.mdl needs to be recompiled
MDLCache: props_cemetery\grave_01.mdl needs to be recompiled
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/vesuvius/glass_rack.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/vesuvius/glass_rack.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_flag_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/newshop_windows.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_canal/canalmap001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_canal/canalmap001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_bush_angled_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_bush_angled_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_bush_angled_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/la/empire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl)
clientside lua startup!
Couldn't include file 'atmos\cl_init.lua' (File not found) (@addons/atmos/lua/autorun/atmos_init.lua (line 29))
==========================================================
Simple Prop Protection Version 1.51 by Spacetech has loaded
==========================================================

[ERROR] lua/autorun/test.lua:1: attempt to call method 'SendLua' (a nil value)
  1. unknown - lua/autorun/test.lua:1

Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material)
Loading cityrp.rqrs.lua
ERROR: Trying to derive entity sent_keypad_wire from non existant entity base_wire_entity!
[GMC] WARNING: This addon may not work on the current gamemode: CityRP FL.


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#2
Marty try reinstall HL:2 content packs and re validate the integrity of your Gmod. All these Errors are related to props that will appear dysfunctioned or invisable. It says the props need to be recompied but Gmod isnt't a program for recompiling as far as i'm aware of i believe hammer is the software for that. i think there may be a mounting problem
http://wiki.garrysmod.com/page/Mounting_Content_on_a_DS
The thing is with these types of problems is the problems can range from you to the server i also get these problems and if you look at this thread here
http://www.fearlessrp.net/showthread.php?tid=69843
you can see that someone from three months ago also had these errors in the console. pretty much to remove to remove them, if they are server side coding errors is that someone needs to go through the individual prop errors with hammer and correct them.
don't quote me on anything i said though.
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#3
Yeah I dont care about that I have tons of content packs that these errors could be stemming from, and mostly its only the view in the q menu that they appear as errors. Its the script error and the build load up screen.

A lot of they errors I have had for a long long time. They dont bother me, this script error is something recent.
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#4
Everybody seems to receive these these errors, while they don't have any direct impact on gameplay they still do exist. they also come before people even load into the game. Maybe in the future this can be fixed.
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#5
(06-07-2016, 04:04 PM)Marty Wrote: I remember previously when I told Soul that I had a script error he said it has to be fixed right away (long time ago now, but I am sure its still as relevant)
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#6
lua/autorun/test.lua:1

Seems like you have a file in your autorun folder which can be located here: SteamApps\common\GarrysMod\garrysmod\lua\autorun
Not 100% sure, but could be Wink
#7
(06-07-2016, 07:30 PM)SnowredWolf Wrote: lua/autorun/test.lua:1

Seems like you have a file in your autorun folder which can be located here: SteamApps\common\GarrysMod\garrysmod\lua\autorun
Not 100% sure, but could be Wink


Just this, no idea what it all means, or what it is http://prntscr.com/bdtb6w
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#8
I believe someone has forgot to put a simple if SERVER then (just checked it, can confirm it) check, but
it is a test file so there should not be any harm.
And there isnt because you still run the function.

Edit:
Marty, there is nothing to worry about. Thank you for reporting the bug. I believe the "problem" can be fixed very soon.
The following 1 user Likes Arkten's post:
  • Marty
#9
Fixed next patch!
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