Organization Interaction Rules [UPDATED OCTOBER 9TH]
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General Interaction and Warfare

General interaction is what most organization contact consists of. This is everything from meetings, trades, deals, alliances, partnerships, and so on. Organizations are free to interact in any way with each other that doesn't break the rules in this document and the server rules. All general interaction is fluid, and sides can and will change, traitors and spies can be a problem, and you always have to be on the lookout for possible enemies, or competition interfering with your line of work. Organizations thrive with an organic, natural progression relationship. The most important thing to remember is that this is a video game, don't take aggressive integrations with your organization personally, and don't attack players of organizations out of character.

General warfare is any interaction that involves hostilities above just threats. This can involve anything from guerrilla warfare, fortified bases outside the city, shutting down enemy businesses, and more. All fighting must follow server rules, as per usual, and there must be valid reasons for an attack.


Newly Founded Organizations
Organizations that have existed for less than 4 weeks shall not be harassed or attacked in any way from another organization. However, this protection will be invalidated if the newly founded clan demonstrates unprovoked aggressive actions, ranging from large threats to gunfire. Any violation of this will be looked into and may result in the probation or, in extreme cases, closure of the offending clan.

Passive Organizations
Organizations that aim to remain passive should avoid conflicts at all costs. They should not openly use firearms unless it's for security purposes and should not do contraband as a unified organization.

If a Passive Organization is threatening or involves themselves in hostilities they are at the full risk of being drawn into the conflict. During conflict Passive Organizations reserve the right to hire protection from others to defend themselves.

An organization may not instigate unprovoked aggression toward a passive organization, or they risk punishment, and in extreme cases, closure.

Event Battles
Organizations may, if they wish, have battles on the event server. Contact a clan officer to set up everything. These are completely different from the previous final battles of official warfare and are purely for fun.
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