Default Weapon for Security Guard
#15
I can understand this suggestion, but I reckon in practise, it would just lead to an increase in RDM.

This is because it's so easy to knock someone out with the ASP Batton, so you'll see Mr/Ms Minge run up to someone and crack them on the back of the head and bamn, out goes the lights of the poor ol' roleplayer.

The ASP Batton isn't hard to get a hold of anyway, it's nice and cheap and those who would RolePlay with it well, would seek it out anyway.

So I'm going to have to put a -Support I'm afraid.
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  • PhantomSolaris


Messages In This Thread
Default Weapon for Security Guard - by rhxogns02 - 12-19-2015, 07:52 AM
RE: Default Weapon for Security Guard - by Zherex - 12-19-2015, 04:43 PM
RE: Default Weapon for Security Guard - by Ali - 01-25-2016, 12:22 AM
RE: Default Weapon for Security Guard - by Marty - 01-25-2016, 01:00 AM
RE: Default Weapon for Security Guard - by Spear - 01-26-2016, 09:02 AM
RE: Default Weapon for Security Guard - by DVN - 01-26-2016, 09:09 AM
RE: Default Weapon for Security Guard - by Grunt - 01-27-2016, 11:17 PM
RE: Default Weapon for Security Guard - by Chuve - 01-29-2016, 05:20 AM
RE: Default Weapon for Security Guard - by Devil - 05-12-2016, 09:45 PM
RE: Default Weapon for Security Guard - by Vimpto - 05-12-2016, 10:15 PM
RE: Default Weapon for Security Guard - by Hitman - 05-12-2016, 10:44 PM
RE: Default Weapon for Security Guard - by Arkten - 05-13-2016, 01:53 PM
RE: Default Weapon for Security Guard - by Merle - 05-14-2016, 02:55 AM
RE: Default Weapon for Security Guard - by Rylund - 12-21-2016, 09:16 PM
RE: Default Weapon for Security Guard - by Arkten - 12-29-2016, 01:37 AM

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