Prison Escape
#1
Title of Suggestion: Prison Escape

Description: Right before anybody says 'omg its been said before', I've literally read about 10 of the suggestion pages and found nothing that was recent, nor was anything found on the 'Declined' section.

Basically, you would be arrested and put in a cell. Obviously. I would think there would be a 1/10 chance some sort of lockpick/shiv/knife would spawn in your cell so you can take your hanfcuffs off. There would be a 50% chance that the lockpick will break when attempting to take off your cuffs. (I am aware that lockpicking your own cuffs currently isnt something you can do in the game, so perhaps a special type of lockpick which breaks as soon as you use it, which can only be found in the prison cells, and can be used by the handcuffed person?). There would then be some sort of loose floor board, loose wall panel etc which the person can escape into. Now, to prevent the same area of escape (for example, the only exit from the cell being the labs, which can be sealed with fading doors and a keypad to prevent escaping prisoners) there would be several tunnels, all which change depending on the cell you're placed in. One could lead to the Nexus lobby, one to the labs, one to the actual presidents office, one into the elevator shaft etc. This would be done so it isnt that easy to escape the cell. So the person would escape using a tunnel/vent which, say, lead to the garages. The person would then leave the Nexus, HOWEVER, their prisoner jumpsuit will remain on the person, so any officers can identify the escaping prisoner. This would fit in very well with a jailguard (was suggested by someone I believe) so that they can see whether any inmates are escaping, and can stop them and place them in a different cell. Again, to make the escape much more difficult. It would also fit in very well with Devins /pass command as the president/nexus desk secretary can identify who the escaping inmate is and place a tag on them saying 'Escaped Convict' It would also make the whole 'The dictator needs to be dealt with' RP more interesting, as the Rebels can make a plan to deliberately have someone arrested and hope they are sent to a cell where they can escape from, and into the dictators office where they can kill him. They will die in the process, but will do justice for the cause.

Why: It can be seriously annoying to be arrested for 15 minutes for jaywalking (mainly dictator RP but some normal presidents actually do this). Even when a rebel or someone who has the 'breakout' item (or whatever its called now), it can be quite hard to have a Rebel Leader, or in corleone's case the Don, trespass into the Nexus, break you out and then escape without getting arrested or killed in the process. The idea would create more ways for someone to escape prison (but wouldn't be spammed due to the low chances of escape what with the chance of a lockpick/knife spawning and then the chance of the actual item breaking), but would still be hard if the government prepare for it. 
#2
It's not possible. You can't just change parts of the map.
#3
Overall I'll give you a -support for this suggestion..
Why?

1. Tunnels & loose bricks would most likely need a remake of the map to make that work.
2. This wouldn't really benefit the server compared to the amount of work that would be put into such a big thing.
3. If they had to remake the map to make this update, it would also need a new name e.g: rp_Evocity_v2d_cells since the FastDL doesn't overwrite files you already have on your disk.
The following 1 user Likes Rylund's post:
  • MacTavish
#4
-Support

I don't really like the idea personally and think that the jail breaks should be left to organised criminals on the outside who must infiltrate and escort the prisoners out.
#5
-Support

It isn't a necessary addition to FL
#6
-support

I just can't see this working or adding to any RP
[Image: 8UtzdI4.png]
#7
Already ingame. Done


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