Updates to paramedics and firemen
#1
Both the medkit and extinguisher have been improved. They both use a form of 'ammo' so that they no longer have unlimited, unrealistic supplies, and this can be refilled by using /resupply on their respective vehicles. This means that their job is a little more involved, and serious emergencies where there are multiple wounded/injured or multiple fires requires a bigger team effort to resolve cleanly.

The sounds for the medkit and extinguisher have been updated (new empty/reload sounds).

Changelog


Spoiler :
[25/04/2014]

- Paramedic's medkit and fireman's extinguisher have been upgraded. They both now use a form of 'ammo' to be more realistic and have sound improvements.
- Paramedics and firemen can now /resupply at their respective vehicles.

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#2
yay aaaa
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#3
Intresting.
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#4
Nice!
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#5
Nice update! Smile
#6
Pretty cool
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#7
I like it.
#8
Nice!
#9
(04-25-2015, 03:35 AM)Faustie Wrote: Both the medkit and extinguisher have been improved. They both use a form of 'ammo' so that they no longer have unlimited, unrealistic supplies, and this can be refilled by using /resupply on their respective vehicles. This means that their job is a little more involved, and serious emergencies where there are multiple wounded/injured or multiple fires requires a bigger team effort to resolve cleanly.

The sounds for the medkit and extinguisher have been updated (new empty/reload sounds).

Changelog


Spoiler :
[25/04/2014]

- Paramedic's medkit and fireman's extinguisher have been upgraded. They both now use a form of 'ammo' to be more realistic and have sound improvements.
- Paramedics and firemen can now /resupply at their respective vehicles.


AMAZING!!!!
#10
Nice. It does make having the fire engine a requirement that I've seen some firefighters avoid using. There had been times I had to rush back to the truck to resupply during a forest fire. It'll be something to get used to, but the challenge is a good one.
Fighting fires so you don't have to.

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