Poll: Do you own a Interactive Compendium?
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Yes
28.57%
4 28.57%
No
14.29%
2 14.29%
Planing to buy one
0%
0 0%
What is that?
57.14%
8 57.14%
Total 14 vote(s) 100%
* You voted for this item. [Show Results]

Official DotA 2 thread
#11
(05-24-2013, 06:52 AM)Adman Wrote: I remember I got really into Dota for a few days. It might be useful for newer players to post a link to a guide or something, especially explaining lingo such as 'carry' and other things that I've already forgotten. Tounge

Ask and you shall receive!
http://www.purgegamers.com/welcome-to-dota-you-suck probably best guides out there.
#12
May 24, 2013 - Valve

GAMEPLAY
- Elder Titan: Fixed Natural Order not upgrading on Elder Titan.
- Elder Titan: Fixed Ancestral Spirit waking up units that were hit by the Spirit Stomp.
- Elder Titan: Fixed Ancestral Spirit having the wrong radius while returning after it expired.
- Fixed Shadow Blade incorrectly revealing its owner on secondary attack types if they occurred after the fade time.

UI
- The combat log is now localized.
- The Watch tab will now default to the Tournaments sub-tab if there is a live match.
- Added an automatic "(idle)" tag in Rich Presence for players that are AFK.
- Tournaments are now sorted by their last game played.
- Fixed a bug where notifications of item purchases didn't work if the courier did the purchase.
- Fixed bug where chat ban notifications weren't displaying hours left correctly.

PERFORMANCE
- Reduced memory usage.

AUDIO
- updated Nightstalker ult, made global for teammates.
- fixed Mana Leak target sound.
- fixed Dust sound
#13
4th Stretch goal for the Interactive Compendium. All owners of a Compendium will receive a Brand new Taunt item now (Or in the hear future, the one that come first).

This means that the total prize pool is now 2 200 000 U$D
#14
Communication Reports
May 28, 2013 - Dota Team

One goal we have for Dota 2 is to have as many people playing and enjoying the game as possible. To do so, we suspected we’d need to encourage behaviors that have positive effects on the game and community and discourage behaviors that have the opposite effect- like causing other players to play less or not at all or to discourage them from trying out the game in the first place. One of the things we also suspected was that we wouldn’t be able to tackle that kind of problem without releasing the game – it’s the sort of thing where you need a lot of data to know whether or not your changes are having any effect.

Now that Dota 2 has been out for a while, and gathering a nice mix of new and original Dota 1 players, we’re able to gather data to find answers. One of the first things we dug into were the factors that contributed to a player quitting. While it might seem obvious that someone is more likely to quit if they have a negative experience in a game, we’ve learned in the past that we really need to test our assumptions to make sure we’re not fixing the wrong thing. Interestingly, some of the factors we assumed would affect leaving didn’t – for instance, the outcome of matches doesn’t correlate at all to the likelihood of quitting. Losing a bunch of Dota 2 games doesn’t seem to cause people to quit. But one thing that did stand out in the data was the amount of negative communication between players. Put simply, you are more likely to quit if there is abusive chat going on in your games.

So, further investment in discouraging negative communications seemed like it would be valuable. But where to draw the line? Should we allow all (potentially) abusive behavior in-game, or should we work to diminish it and push players more towards the positive and collaborative side of things? We don’t want to restrict anyone’s speech nor prevent anyone from speaking their mind, but for everyone who feels slighted by their inability to say exactly what they want to their teammates or opponents in-game, there is someone on the receiving end of that criticism who is having just as bad an experience (or worse).

After some discussion internally, we reached the decision that it seemed in the best interest of the Dota community to not push away players who actually enjoyed the game. As a consequence, this meant restricting the ability for some members of the community to say whatever they want. To put it another way, we only want people to quit playing if they actually just don’t like the game. That thinking led us to the current communication ban system. Its goal is to reduce the toxicity that occurs verbally or via text chat, and as a result, to avoid causing players to quit the game solely due to negative communication experiences.

Now that it’s been live for over a month, we’re able to see some of the effects it’s having, and the conversation the community is having around it, and we felt we should answer some of the questions we’re seeing out there and pass on some of the data we have.

First, a couple of notes on the implementation:

Multiple people ganging up on you to report you in the same game has no effect on whether or not you are banned. We are looking at patterns of behavior over time only.
If you are currently communication banned, any communication reports you receive in that time period do not contribute towards, nor result in additional bans.
The system is not yet ideal, but we felt it was better to gather data on this first step before trying to complicate it with extra nuance. We’ve changed the algorithm several times already, and we’ll continue to update it in response to the community’s feedback, and the data we’re gathering.

The most common question we get is why we added the communication ban system when we already have an in-game muting system. Shouldn’t players who don’t like what they’re hearing just mute the speaker? Ignoring the side problems around some players not knowing about muting, and that the damage is often done before you know you should mute someone else, the real problem with the muting approach is that it doesn’t provide strong feedback to the speaker. Some of our earlier data showed us that offensive players can be rehabilitated and that they manage to modify their communication so that they don’t cause negative interactions. To be able to do that though, they need to know when they’re producing negative interactions, and the communication ban system lets them know this. Our data shows this is working exactly as we hoped – many players banned eventually reach a ban free communication style, and the percentage of players being reported for communication bans is dropping over time.

We also hear from users reporting false reports and unwarranted bans, and when we investigate them we typically see that they’re unaware of how they are coming across to other players in-game. The perspective one has over what is or isn’t warranted or abusive varies by player, and that’s one of the reasons why we’ve tried to build a system where the community gets to own the definition of abuse, and the community’s overall decision finds its way back to the people who cross over the line. We’ll continue investigating these claims to make sure the system is working as intended, but ultimately, this system is not designed to please everyone, and our data makes us believe that even those banned by it are better served by the positive effect their lack of speech has on the community’s health.

A few statistics:

Since the ban system has been implemented, there’s been a 35% drop in negative communication interactions.
Less than the 1% of the active player base (players who have played Dota 2 in the last month) are currently banned.
60% of players who receive bans go on to modify their behavior and don’t receive further bans.
Total reports are down more than 30%, even after accounting for the reduction in the number permitted per week.
Overall, we’re happy with how the system is proceeding. The communication ban system was an attempt to remove a specific set of behaviors in the community, and given its harshness and the change in expectations it engendered, it was always going to be something that was met with criticism. As is often the case, there’s still a lot of work to do, but the early results are promising.
#15
http://www.playdota.com/changelogs/6.78 Newest patch notes, In dotA will be probably coming in dota 2 next week.
#16
The 2 new heroes are very interesting.
#17
Haven't downloaded newest map yet though but surely will test them out soon.
#18
"Batriders vision decreased from 1800/800 to 1400/800" - What a nerf Cheese
"Bloodseekers Rupture damage is now HP loss" - No BKB for you.
"Chainfrost bounce count increased from 7 to 10" - ...I don't even know what to say about this. 10x550-25%=4125 O_o
"Lions Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20" - 20 Seconds WHAT!!!!
"Spirit Bear now has its HP drained by Armlet when active" - There goes that metagame
"Necrolyte Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death" - Now we get a good reason to buy Aghanim's for Necrolyte.
"Omniknight can now use Aghanim's Scepter, Guardian Angel AoE becomes global and affects buildings (including regen)" - FUCK YEAH!!!!!!!!!!!!!!!!!!
"Rikimaru Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1" - Fuck me.
"Silencer can now use Aghanim's Scepter, Applies the current level of Curse of the Silent to all units and increases ultimate duration by one second." - Haha yeah Cheese
"Tiny can now Toss units to Runes" - Tactical rune denying incoming.
"Assault Cuirass Positive armor aura is no longer prevented from stacking with other items, This means that it works with items like Vladmir's Offering" - Finally
"Black King Bars Magic Immunity now has a 6th level of decrease, So it decreases on usage until it gets to 4 duration and 50 CD. Previously the lowest level was 5 duration and 55 CD." - No comment
"Bloodstone now get a active ability that instantly kill yourself, This will cause it to trigger the AoE heal that always happens when you die with Bloodstone. 300 second cooldown. Targets the ground to be used, to help prevent accidental usage." - [URL="http://www.dota2wiki.com/images/0/0a/Doom_deny_06.mp3"]Like hell, heh-h[/URL]
"Gem of True Sight can no longer be destroyed" - Nope
"Quelling Blade can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)" - Time to chop down Wards
#19
The 4th stretch goal is reached for the Interactive Compendium.

All Compendium owners will now also get a Taunt pack including taunts for: Anti-Mage (The Magic Ends Here), Crystal Maiden (Beautiful Snowangel), Drow Ranger (Keep an Ear Out), Juggernaut (Sharp Blade), Pudge (Shake Your Money Maker) and Lina (Get Burned).

http://www.youtube.com/watch?v=S0NimeCKROk

Remember that if you buy the Interactive Compendium, you will gain all the previous Stretch Goals and the ones that is yet to be unlocked (A courier that you can change styles on, a powerful long lasting Battle point Bonus, A unique HUD, A taunt set and all items that get unlocked when the stretch goals get unlocked, including: Able to vote on an 8 player Solo Championship at The International, a newly created Immortal item and the ability to select the next Hero shipped in Dota 2 (Most voted on according to Reddit is Goblin Techies).
#20


Spoiler: The changes are slightly different than in the playdota changelog
June 4, 2013 - Valve

BALANCE
- Axe: Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4
- Ancient Apparition: Ice Vortex cooldown decreased from 6 to 5
- Ancient Apparition: Ice Blast base AoE increased from 225 to 275
- Ancient Apparition: Added Aghanim's Scepter (Ice Blast duration increased from 8/9/10 to 17)
- Batrider: Vision decreased from 1800/800 to 1400/800
- Batrider: Flamebreak manacost increased from 80/100/120/140 to 140
- Beastmaster: Greater Hawk invisibility fade time decreased from 5 to 4
- Bloodseeker: Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
- Bloodseeker: Bloodrage dispels the target before applying its buff
- Bloodseeker: Rupture damage is now HP loss
- Bounty Hunter: Track manacost from 70/60/50 to 50
- Brewmaster: Aghanim's Primal Split units now gain your current level of Drunken Brawler
- Brewmaster: Fire Spirit no longer upgrades damage with Aghanim's Scepter
- Bristleback: Quill Spray hit memory increased from 10 to 14 seconds
- Broodmother: Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
- Broodmother: Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4
- Clinkz: Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30
- Clockwerk: Power Cogs no longer knock back magic immune units
- Crystal Maiden: Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
- Crystal Maiden: Freezing Field explosion AoE increased from 215 to 230
- Crystal Maiden: Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50
- Dark Seer: Vacuum cooldown increased from 22 to 24
- Dazzle: Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
- Dazzle: Shallow Grave can now be cast on magic immune allies
- Death Prophet: Movement speed decreased from 285 to 280
- Death Prophet: Silence AoE increased from 200/275/350/350 to 350
- Death Prophet: Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%
- Disruptor: Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
- Disruptor: Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
- Disruptor: Thunder Strike AoE increased from 200 to 240
- Doom: Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
- Doom: Aghanim's Scepter upgrade duration reworked (duration doesn't count down while near Doom)
- Dragon Knight: Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)
- Drow Ranger: Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%
- Earthshaker: Turn rate improved from 0.4 to 0.6
- Earthshaker: Fissure range increased from 1200 to 1300
- Earthshaker: Echo Slam now considers illusions as heroes
- Elder Titan: Ancestral Spirit vision type from Flying to Ground
- Elder Titan: Natural Order aura increased from 20/40/60/80% to 25/50/75/100%
- Enchantress: Aghanim's Scepter bonus attack range increased from 165 to 190
- Enigma: Malefice scaling reworked (now 3 ticks with 0.25/0.5/0.75/1 sec stun and 75/120/165/210 damage)
- Gyrocopter: Flak Cannon cooldown increased from 20 to 30
- Huskar: Base Strength increased by 3
- Huskar: Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
- Huskar: Life Break HP cost increased from 35/30/25% to 40/35/30%
- Huskar: Berserker's Blood Reworked (now has 4/5/6/7% magic resistance and 8/12/16/20 attack speed per stack)
- Huskar: Removed from Captain's Mode
- Invoker: Alacrity manacost decreased from 100 to 75
- Invoker: Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
- Invoker: Ghost Walk cooldown decreased from 60 to 35
- Invoker: Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15
- Io: Spirits no longer provide vision, except temporarily when they collide with an enemy hero
- Io: Overcharge hp/mp cost increased from 3.5% to 4.5%
- Juggernaut: Omnislash no longer jumps on Tombestone Zombies
- Keeper of the Light: Base Strength decreased by 2
- Kunkka: Ghost Ship damage increased from 300/400/500 to 350/450/550
- Kunkka: X Marks The Spot manacost decreased from 80/90/100/110 to 80
- Kunkka: X Marks The Spot vision from 1000 flying to 400 ground vision
- Lich: Chainfrost bounce count increased from 7 to 10
- Lifestealer: Open Wounds cast range decreased from 600 to 200/300/400/500
- Lina: Attack range increased from 625 to 635
- Lion: Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
- Lion: Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20
- Lone Druid: Spirit Bear now has its HP drained by Armlet when active
- Lone Druid: Spirit Bear bounty increased from 100 to 300
- Lycanthrope: Armor increased by 1 (Shapeshift total armor is still the same as before)
- Magnataur: Reverse Polarity damaged decreased from 150/225/300 to 50/125/200
- Medusa: Stone Gaze Reworked

Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.

Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.

View Angle Spread: 85
Gaze Duration: 6 seconds.
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%
AOE: 1000
CD: 90
Manacost: 200

Note: Kills illusions instead of petrifying them

- Medusa: Removed from Captain's Mode
- Meepo: Innate magic resistance increased from 25% to 35%
- Mirana: Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
- Mirana: Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
- Mirana: Starfall will choose a new target for the second star if the first died before impact
- Morphling: Base attack time improved from 1.7 to 1.6
- Naga Siren: Rip Tide cooldown rescaled from 19/16/13/10 to 10
- Necrolyte: If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
- Necrolyte: Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death
- Nyx Assassin: Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
- Nyx Assassin: Mana Burn manacost rescaled from 130/120/110/100 to 100
- Nightstalker: Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
- Ogre Magi: Ignite DPS increased from 26/32/38/44 to 26/34/42/50
- Omniknight: Added Aghanim's Scepter (Global and affects buildings)
- Outworld Devourer: Movement speed increased from 310 to 315
- Phantom Assassin: Blur level 4 evasion increased from 35% to 40%
- Phantom Lancer: Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
- Pudge: Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5
- Pugna: Nether Blast structure damage increased from 33% to 50%
- Pugna: Decrepify can now target Tombstone
- Razor: Eye of the Storm duration increased from 20/25/30 to 30
- Razor: Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
- Razor: Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
- Riki: Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1
- Sand King: Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
- Sand King: Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)
- Shadow Demon: Base Intelligence decreased by 3
- Shadow Demon: Shadow Poison no longer gives vision over the targets with the debuff
- Shadow Fiend: Requiem of Souls slow rescaled from 15/20/25% to 20%
- Shadow Fiend: Requiem of Souls damage reduction increased from 15/20/25% to 50%
- Shadow Shaman: Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
- Silencer: Global Silence now affects sleeping units
- Silencer: Added Aghanim's Scepter for Silencer (Adds CotS to all units and increases duration by one)
- Skeleton King: Reincarnation slow now affects attack speed as well
- Skeleton King: Reincarnation slow happens immediately upon death rather than after reincarnating
- Skeleton King: Critical Strike Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)
- Slardar: Bash damage type from magical to physical
- Slardar: Sprint cooldown decreased from 40 to 28
- Sniper: Shrapnel AoE increased from 360 to 400
- Spirit Breaker: Charge of Darkness will now also Greater Bash its target
- Storm Spirit: Electric Vortex cooldown decreased from 20 to 21/20/19/18
- Tidehunter: Ravage AoE rescaled from 825/925/1025 to 1025
- Timbersaw: Base Strength increased by 3
- Timbersaw: Int growth increased from 1.8 to 2.4
- Timbersaw: Chakram initial manacost rescaled from 125/150/175 to 75/125/175
- Timbersaw: Chakram move speed increased from 800 to 900
- Tiny: Toss cooldown decreased from 10 to 9
- Tiny: You can now Toss units to Runes
- Treant Protector: Leech Seed slow increased from 24% to 28%
- Treant Protector: Leech Seed's healing effect no longer ends when the target dies
- Troll Warlord: Battle Trance cooldown increased from 20 to 30
- Troll Warlord: Battle Trance duration decreased from 10 to 7
- Tuskar: Snowball cooldown decreased from 24 to 21
- Undying: Soul Rip cast range increased from 650 to 750
- Ursa: Fury Swipes duration increased from 6 to 15
- Vengeful Spirit: Strength increased from 16 + 2.3 to 18 + 2.6
- Vengeful Spirit: Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200
- Venomancer: Poison Sting duration increased from 6/7/8/9 to 6/8/10/12
- Viper: Corrosive Skin affects any damage source not just regular attacks
- Viper: Viper Strike is no longer removed by Dark Pact or Kraken Shell
- Witch Doctor: Death Ward cast range rescaled from 300/350/400 to 400
- Witch Doctor: Maledict cast range increased from 400 to 525

- Drums of Endurance: Recipe cost increased from 750 to 800
- Armlet of Mordiggian: HP regen decreased from 8 to 7
- Assault Cuirass: Positive armor aura is no longer prevented from stacking with other items
- Black King Bar: Magic Immunity now has a 6th level of decrease
- Blade Mail: Armor increased from 5 to 6
- Blade Mail: Damage Return cooldown decreased from 22 to 17
- Blink Dagger: Cooldown decreased from 14 to 12
- Bloodstone: Initial charges increased from 6 to 8
- Bloodstone: Can be activated to instantly kill yourself (requires a ground target)
- Bottle: While empty, causes couriers to move 30% slower
- Courier: Courier no longer block neutral creeps from spawning
- Courier: Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)
- Dagon: Recipe cost decreased from 1300 to 1250
- Dust of Appearance: Now stacks in inventory
- Dust of Appearance: Now slows heroes with an invisibility buff on them by 10%
- Ethereal Blade: Self or ally cast duration increased to 4 seconds
- Eul's Scepter of Divinity: Movement speed bonus increased from 30 to 35
- Force Staff: Recipe cost decreased from 1000 to 900
- Gem of True Sight: Gem can no longer be destroyed
- Gem of True Sight: Gold cost increased from 700 to 850
- Headress of Rejuvenation: Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)
- Linken's Sphere: Cooldown decreased from 20 to 17
- Medallion of Courage: Cast range increased from 800 to 1000
- Mekansm: Regeneration Aura AoE increased from 500 to 750 (now equal to active)
- Buckler: Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )
- Necronimicon: Warrior and Archer armor type changed from Heavy to Hero (takes less damage from creeps)
- Null Talisman: Recipe cost decreased from 145 to 135
- Observer Ward: Initial Stock now starts at 1 instead of 2 (max stock is still 2)
- Quelling Blade: Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
- Quelling Blade: Cast range increased from 100 to 350
- Radiance: Burn damage increased from 45 to 50
- Sange and Yasha: Minor changes to stats
- Sentry Ward: AoE decreased from 950 to 800
- Shadow Amulet: Fade time decreased from 2.6 to 2.4
- Shadow Blade: Damage decreased from 30 to 22
- Shiva's Guard: Aura AoE decreased from 1000 to the standard 900
- Shiva's Guard: Attack Speed reduction increased from -30 to -40
- Stygian Desolator: Corruption armor reduction increased from 6 to 7
- Veil of Discord: Discord AoE increased from 550 to 600

- Captain's Mode bans changed from 2/3 to 2/2/1
- Captain's Mode picks changed from 3/2 to 2/2/1
- Adjusted ban/pick/reserve times Captain's Mode

- Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
- 4 hero XP bonus changed from 15+6*Level to 20+5*level
- 5 hero XP bonus changed from 10+5*Level to 15+4*level
- Level 11 XP requirements reduced from 6500 to 6000
- Level 12 XP requirements increased from 7700 to 8200
- Gold for ending a spree changed from 50->400 (3x->10x) to 75->600

- Buy back cooldown increased from 5 to 6 minutes
- Level 1 and Level 2 towers armor increased from 18 to 20
- Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
- Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way

- Backdoor protection now also reduces incoming damage by 25%
- Siege units HP increased from 500 to 550

- Repicking a randomed hero now re-adds the hero to the pool
- Swapping a hero that you randomed now costs you 100 gold

BUGS
- Earthshaker: Fixed a number of slightly incorrect properties with Echo Slam.
- Troll Warlord: Fixed a number of slightly incorrect properties with Whirling Axes.

AUDIO
- Ownage sounds now play on the default Mega-kills, Bastion Mega-kills, Pyrion Flax Mega-kills, and Pirate Captain Mega-kills announcers whenever your team scores 5 or more kills without any heroes on your team dying.

VISUAL
- Mirana: Reduced arrow size by 10%
- Mirana: Reduced arrow saturation
- Mirana: Enemies continue to not see or hear the same effects on the arrow as allies do




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