09-26-2022, 03:09 PM
(09-25-2022, 10:59 AM)Kingstone Wrote: littletown would kinda sound fun at this point
I'm madly in love with you
serious fl discussion ideas
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09-26-2022, 03:09 PM
(09-25-2022, 10:59 AM)Kingstone Wrote: littletown would kinda sound fun at this point I'm madly in love with you
09-26-2022, 05:13 PM
(09-26-2022, 06:52 AM)Nadrickk Wrote:(09-25-2022, 05:15 PM)Boonan Wrote:(09-24-2022, 12:19 AM)Haarek Wrote:(09-23-2022, 08:28 AM)Haarek Wrote: The "best" and "community favourite" often has no correlation on FL. Because the player count isn't at a decent level, that doesn't mean the team will drop their standards - high standards will be maintained in everything we do. So yes we will wait for the opportune moment to release something instead of just dropping it out once its ready without adequate testing / tweaks. Gravbinw binloit bfeuon haka2 bíhoñv DIRECŤw o2579 veteŴfoñ únkon officer of house Tyre.
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09-26-2022, 08:48 PM
Kind reminder for the ones that forgot, people like Nadrick joined the staff team end 2011/start 2012, at that time there were 3 servers that were always full.
Yet you’re talking about maintaining high standards when, and I really don’t mean to offend you, you barely experienced one full server for more then 2 weeks. The “standards” you’re talking about are the reason the server is dead, do something, try something. But stop talking like everything is going perfect, it’s the opposite and you know that.
09-26-2022, 10:49 PM
(This post was last modified: 09-26-2022, 11:26 PM by Self. Edited 3 times in total.
Edit Reason: Grammar fixes
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(09-13-2022, 05:10 PM)Bulldogg Wrote: Well, surely a simple sentence such as quality over quancity havnt crossed their minds. Are you referring to me in the first half of this? I prefer to stay out of 'the spotlight' and avoid posting things in threads like this with little thought, opting instead to play on the server and work with my team to make a difference, which was especially noticed by the team while I was an event coordinator and event manager the past 21 months. If Pollux was just promoting friends to management, I wouldn't have this opportunity right now, as my relationship with him has been very cold for the past 2 years, so don't make assumptions. We can all agree that FL is in a really sad state at the minute and I completely agree with what Jan has to say regarding attitude, the only way somethings going to change is if we do something. The events team have been a shining example this month and have worked hard to deliver events even though they have no guarantee whatsoever that anyone will show up to them. Hopefully we can continue this effort into October as the Halloween season is great for fun event ideas. Events alone wont revive the server, I know this, we all know this, we need to get all of FL’s cogs running again, and new innovative cogs added to thrust the server into a stable future. It’s really awesome to see so many people contributing to this thread who’ve been around for so many years, and it’s a fact that everyone who’s still here cares for the server, each giving their own ideas on how to keep it alive. This is a fact that’s often forgotten during the arguments that are inevitable on these kinds of threads when ideas clash, and it’s hard to know for sure which ideas are going to work. Currently my only idea for development is to tweak and update every system that was just added to the server as frankly there are problems with some of them (contraband system, leaves new members confused or bored) and they feel somewhat redundant or unfinished (in my opinion, dynamic economy delivery system). When we’ve got that sorted we can start marching ahead with some of the great ideas community members have given on the survey, and continue to promote higher quality roleplay with the events team. My current thinking is this: events bring around 25 players for the duration of the event, and then player count drops to 0 when the event is over. If event coordinators focus on various roleplays (roleplays and mini events but NOT focusing on big events) then perhaps a stable 10-15 players can be achieved. When the tweaks for the updates are rolled out, the server will be much more enjoyable and perhaps we could see a consistent 25 players at peak time without events, as players will enjoy doing contraband which in turn promotes government etc. Then, throw an event on top of this and maybe we could hit 50 players again. Then along with updates that the majority of the community want, perhaps we can restore the player base. This sort of thing was achieved temporarily by the events team, friends and I earlier this year by focusing on roleplay before events. Apologies that this is so long, and I should just note that my DMs on discord are always open and I’d be more than happy to hear from people there
09-27-2022, 12:28 AM
(This post was last modified: 09-27-2022, 12:37 AM by aDisabledDeer. Edited 3 times in total.)
(09-26-2022, 08:48 PM)Jan Wrote: Kind reminder for the ones that forgot, people like Nadrick joined the staff team end 2011/start 2012, at that time there were 3 servers that were always full. Jan is absolutely right, there was 1 person active on a Friday and Saturday evening when I checked on those days. The server playerbase has collapsed and you need to do something about it, and do it quickly. Quick fixes I can think of; - revert back to V2d, can be done quickly and why not, it's not like anybody is playing the current map anyway - change the contraband system back to the old system and I would even go as far as to say the entire UI and shop infrastructure, more doesn't equal better and sometimes keeping it simple is easier - organising big events doesn't help retain players, get people more active from the team with RPs in the server and forum posts - drop the price of donator, make it affordable, the cheaper it is the more likely people are to buy it and if they buy it they will use it I went back on the server the other day and came off after 10 minutes because I wasn't a fan of the new UI, chat, F1 menu or shop system because it isn't simple. Something to keep in mind I guess if you want older players back. It currently feels like a darkrp server trying to be a roleplay server because of the ui and because there is just so much excess junk in the buy menu You have to do something and do it fast or just like many other roleplay communities including limelight there wont be a fearless community for much longer ![]()
09-27-2022, 08:39 PM
(This post was last modified: 09-27-2022, 08:41 PM by Generation. Edited 1 time in total.)
![]() I hate to say this but the question need to be ask (like in a business): what will bring a player on the server and will keep an attraction, and keep him back ? This require to have a "Product Manager": once again , we talk about marketing. This person carries out the synthesis of market studies, competition productions and customer expectations in order to anticipate the needs of potential donations. This information allows him to implement the service and launch strategy by following the "four P's" rule: product (service), price, promotion, place. For this, the Product Manager need to studies the market (connecting to others roleplay servers and list pros/cons), analyzes the competition to best meet players expectations. Can't help you more. ![]()
09-27-2022, 08:46 PM
(09-27-2022, 08:39 PM)Generation Wrote: huh ![]()
09-27-2022, 09:36 PM
(09-26-2022, 08:48 PM)Jan Wrote: Kind reminder for the ones that forgot, people like Nadrick joined the staff team end 2011/start 2012, at that time there were 3 servers that were always full. Sure that is great that he was in the Staff team when the server was arguably in its prime however the standards those days aren't really applicable to current times, everything has changed to some extent whether that be through how the system works within the team or attitudes within the community and / or team. The lack anything during Soul's duration is what created the downward spiral we're currently in (many with a lot more experience and knowledge who are in the know can elaborate more than me) so maintaining the standards that got us in this situation wouldn't be a good idea would it. Hence there has been a lot of change internally, for the better. The current standards have resulted in the biggest series of updates in FL history, changing its landscape entirely to evolve, sure the follow up wasn't ideal - anyone who opposes that is simply delusional - but it gives us something to work towards as a collective, both team and community. Nobody is "talking like everything is going perfect" sure there has been a few positives however the lack of players and player retention unequivocally show that a lot isn't going great and I don't believe anyone has stated that everything 'is going great'? Again the point of this thread is for a serious discussion on what the community wants to move forward, instead (like the majority of threads similar to this) it has spiralled into a pointing fingers game, everyone is fine with taking criticism as long as its constructive - notably feedback on what the team can do as a collective and its sub-groups can do to improve ie more dev work on player requested scripts + features, admins clamping down on metagaming (encouraging people to talk in-game rather than in private channels - many are guilty of doing this yet it should be encouraged) etc. Or even better, if people believe they obtain the ability and resources to help FL get out of its current state, applications are still open for contributor, admin and event coordinator. Gravbinw binloit bfeuon haka2 bíhoñv DIRECŤw o2579 veteŴfoñ únkon officer of house Tyre.
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09-27-2022, 10:22 PM
(This post was last modified: 09-27-2022, 10:24 PM by Fultz. Edited 1 time in total.)
(09-27-2022, 09:36 PM)Boonan Wrote: The lack anything during Soul's duration is what created the downward spiral we're currently in ![]() How can you even make a serious comment about that? Quote:Again the point of this thread is for a serious discussion on what the community wants to move forward ![]() Right. Quote:The current standards have resulted in the biggest series of updates in FL history, changing its landscape entirely to evolve Quote:Nobody is "talking like everything is going perfect" Using the phrase "changing its landscape" and "biggest series of updates in FL history" sound pretty perfect my guy. Conn/Management. Is this really the person you want to be your spokesperson? All Jan said was that Nadrick was an admin back in the day and understands what holding high standards are.
09-27-2022, 11:35 PM
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