Double money from contraband (again)
#11
+Support
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#12
+Support
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#13
+Support 
Gravbinw binloit bfeuon haka2 bíhoñv DIRECŤw o2579 veteŴfoñ únkon officer of house Tyre.
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#14
+support
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#15
+support
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#16
... or nerf farming and mining

Making more money will drop its value, it's gonna be easier for everyone to buy luxury cars and expensive weapons which should be extremely hard to get in "real life city".

Neutral
Equinox
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#17
At this rate we'll have to raise the market prices...
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.
The following 2 users Like Haarek's post:
  • Equinox, NEMxDman
#18
Under review

Pollux
Fearless Management
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#19
After discussion, we've decided to approve this suggestion. It will however be changing compared to what was originally suggested. The following will happen instead:
  • Farming will receive a strong nerf.
  • Contraband will receive a buff.
  • Mining will be left as is, due to the RNG nature of it and the effort required.
As always we will closely monitor the situation after the changes are done.

Suggestion Approved

Pollux
Fearless Management
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The following 2 users Like Pollux's post:
  • _George_, Luna
#20
In-development

Pollux
Fearless Management
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