Scale government job slots to the current playercount.
#7
(01-30-2022, 11:21 AM)D0ctor Wrote:
(01-28-2022, 08:26 PM)Pollux Wrote: It already scales for the playercount, it increases as more people join. From my experience the gov force is never overpowered anyway, it's either balanced or extremely outmatched.

This brings forth a very pertinent point. That the government is often horrendously outmatched in aggressive RP. Perhaps it would be possible to change the balance in another way.

I suggest instead of scaling the slots, how about we scale the equipment, aiming for a quality over quantity approach. When there are less police officers (for example 1 sergeant, 1 officer) they be given a very small but noticeable buff to health and damage, that, as more officers join, drops down to the normal stats.

Might be unpopular or even impossible to implement, but just an option.
This wouldn't work at all, this would then make it unfair if say those who are efficient at aggressive RP join the government they'd be way too overpowered for regular players to kill and they are hard enough to kill as it is let alone with HP and damage buffs lol. This would then lead to say 1 or 2 officers who are experienced at PvP combat decimating 4+ players who aren't used to the combat in FL at all
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RE: Scale government job slots to the current playercount. - by Boonan - 01-30-2022, 05:51 PM

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