Add rule to not allow tranqs in combat
#10
+support
Anybody with a decent sense of aim can end a gunfight in ten seconds. Like Ghost said, there's no solid defence against it.
Being able to use a tranquilliser in combat just alienates any players who actually enjoy aggressive RP, because it steals that experience from them. The whole point of the server is to provide an environment where as many people as possible can have fun right? Great mechanical skill isn't necessary to win the fight, take the SRU's long list of equipment for example. Being able to blind people is a very useful tool just for starters.
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Messages In This Thread
Add rule to not allow tranqs in combat - by User 12049 - 11-18-2017, 10:44 PM
RE: Add rule to not allow tranqs in combat - by User 12049 - 11-19-2017, 12:23 PM
RE: Add rule to not allow tranqs in combat - by Captain Barry - 11-19-2017, 12:15 PM
RE: Add rule to not allow tranqs in combat - by User 12049 - 11-20-2017, 10:01 PM

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