11-14-2017, 12:03 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
Edit Reason: Checked Encoding
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(11-14-2017, 08:08 AM)Baskingner Wrote: The issue i see with this is that people can just place contraband for eachother and then DC resulting in 1 person having 10 moneyprinters. What prevents people from paying players who are about to DC to gain additional contraband? I kinda like the current limit to prevent 1 player getting a lot of money from contraband in a short period of time.
+Support for 'refueling' other players contra
-Support for keeping it around for longer periods of time after the owner DC'ed
That's how weed plants operate however no one ever complains about it ? I don't see this being any different in my opinion