Improvements to Guns
#51
1. Is there anything wrong with the current gun system and if yes, what?
Answer: Yes.  The recoil and accuracy tweaks that have been made in my absence are terrible.

2. What would you improve with the existing gun system?
Answer: Yes, in quite a few ways.  Selection is both stale and limited.  Some weapons aren't really viable in actual gunplay.  Recoil and accuracy tweaks have made some weapons near worthless.  Most rifles are worthless after the first shot while standing and aiming, much less when combining walking, to the point that you are firing slower than a bolt action rifle if you want to land anywhere near the target.  Crouching aim accuracy and recoil isn't consistent with the standing aim accuracy/recoil.  Some of the alternative weapon options actually make the weapon worse, without positive gain (burst, suppressors).

3. Do you think the current gun system does enough, too little or too much damage?
Answer:  That is a loaded question.  All of those apply.  The issue is that some weapons fall into one category where others don't, even though the difference between the two should be minimal.  (Example, a Glock fires 9mm, an MP5 fires 9mm, the damage tables should be the same.  The difference should be accuracy, recoil, and handling (movement based accuracy penalties))

4. What do you think of the prices of guns? Are they too expensive or too cheap?
Answer:  Like above, the prices are varied in ways that aren't consistent.  The USP.45 is over priced because it has a suppressor attachment that reduces accuracy and damage, with little difference from sound files.  I can still clearly hear it either way.

5. Do you think a shot to the head should do lethal damage with any weapon (realistic mode) or should each weapon's damage be balanced based on their cost and difficulty of use?
Answer:  Depends on the weapon involved.  7.62, .45, .357, 30.06 should be lethal on an unarmored headshot.  The rest should do critical damage, if not be lethal on an unarmor target.  Armored targets should be exempt of insta-death headshots from anything except an AWP (.50), because they are forking out the money to be able to battle, so they shouldn't be screwed instantly by a "lucky" shot.

6. Any additional comments, requests?
Answer:  This community has staff members who are seemingly afraid of change, combined with a player base that will complain anytime they aren't both on top of others and getting what they want.  It's a pretty huge issue of childish behavior that leads to something as simple as weapons needing a full on formal discussion prior to anything even being considered.  To me, looking at it from the outside and in, it is a terrible situation to be in.

That being said, weapons have needed an overhaul for years, we are behind just about every single weapon pack that exists, much less every other simple dark rp in this aspect.  There is always a drawn out debate with crap thrown onto it about "passive" rp and how guns impact it.  Let me spell this out for you clear as day.

Weapons updates have ZERO impact on passive/aggressive rp.  People shoot other people, all day long, with the crap weapons we have now, and the even crappier versions we've worked with in the past.  Stop crying about the passive rp, on a topic based on aggressive rp, when passive rp barely exists as it is.

If you don't want aggressive rp, take out the aggressive rp classes, weapons, contraband, drugs, and roleplay freedom.  Otherwise, update the damn guns already.  The ones currently in place are bad enough, but the changes that have been made to "fix" them have only made matters worse.

I'm not saying we need 23894928734 guns, but we do need options for each category, we do need weapon balancing (should be based on weapon caliber, not on the weapon, for damage), weapons are a required piece to the gamemode.  Without weapons, you have no purpose to Rebels, Corleones, Police, SRU, Government would be safe from any concernable actions, Gundealers.  So unless you intend to play world of passive only, and remove those jobs that equal half your gamemode, the only real solution is to fix the weapon pack.

Bad enough that firemen, paramedics, NDS, Taxi Driver, and BMD are all equally worthless and realistically non functional, but the guns are impacting nearly every other job not listed due to how unbalanced (price, action, calibration) they are.

P.S. if you want more information on all of the jobs, functions, and items that take up space in this gamemode, but actually serve no purpose, hit me up.  I can write a 100 page essay on any job in the gamemode and what all is wrong with it, much less it's subcontent (guns, items, cars, suits, RPPs) and how little has actually gotten done over the YEARS that I've been here.  No discredit to the development team, they have put in serious work keeping the gamemode functional in the various editions of Gmod, but beyond that almost nothing has really gotten done to improve the overall playability or functionality of this gamemode.

P.S.S. Fear RP: One of the rules that leads to tens if not hundreds of bans monthly, has had a fix since 2010, that if it were used any of the times it was suggested, would have saved thousands of players months worth of hours in ban time.  Every time I see a "Fear RP" ban, just know I add one more strike to the times the administration team failed it's community by senselessly allowing it's players to fall into that situation.  Just saying.
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Messages In This Thread
Improvements to Guns - by Avgar - 09-03-2016, 08:03 PM
RE: Improvements to Guns - by Arkten - 09-03-2016, 08:06 PM
RE: Improvements to Guns - by Eclipze - 09-04-2016, 08:11 AM
RE: Improvements to Guns - by Mr.SkarKasm - 12-12-2016, 12:02 PM
RE: Improvements to Guns - by DankNukem - 09-09-2016, 10:38 AM
RE: Improvements to Guns - by Blade - 10-27-2016, 08:35 PM
RE: Improvements to Guns - by ForceGhost - 09-03-2016, 08:11 PM
RE: Improvements to Guns - by MacTavish - 09-03-2016, 08:31 PM
RE: Improvements to Guns - by Jonas - 09-03-2016, 10:13 PM
RE: Improvements to Guns - by Random - 09-03-2016, 10:16 PM
RE: Improvements to Guns - by Marty - 09-03-2016, 10:55 PM
RE: Improvements to Guns - by Avgar - 09-04-2016, 01:08 AM
RE: Improvements to Guns - by Foxirius2205 - 09-04-2016, 07:11 AM
RE: Improvements to Guns - by Greed^ - 09-04-2016, 07:49 AM
RE: Improvements to Guns - by Escorpion - 12-07-2016, 09:26 AM
RE: Improvements to Guns - by Eclipze - 01-31-2017, 02:15 PM
RE: Improvements to Guns - by Goat - 01-31-2017, 04:16 PM
RE: Improvements to Guns - by mintblackbeard - 09-04-2016, 10:24 AM
RE: Improvements to Guns - by Haarek - 09-04-2016, 10:53 AM
RE: Improvements to Guns - by sebasti161 - 09-04-2016, 04:13 PM
RE: Improvements to Guns - by Falc - 09-04-2016, 05:19 PM
RE: Improvements to Guns - by Deleted User - 09-04-2016, 08:18 PM
RE: Improvements to Guns - by Haarek - 09-06-2016, 05:57 PM
RE: Improvements to Guns - by DreeBott - 09-07-2016, 03:29 PM
RE: Improvements to Guns - by DarkN00b - 09-08-2016, 04:35 PM
RE: Improvements to Guns - by sebasti161 - 09-09-2016, 10:35 AM
RE: Improvements to Guns - by Greed^ - 09-09-2016, 12:06 PM
RE: Improvements to Guns - by Haarek - 09-10-2016, 05:56 AM
RE: Improvements to Guns - by Greed^ - 09-10-2016, 11:26 AM
RE: Improvements to Guns - by Haarek - 09-10-2016, 02:59 PM
RE: Improvements to Guns - by Arkten - 09-09-2016, 01:59 PM
RE: Improvements to Guns - by Foxirius2205 - 09-09-2016, 02:03 PM
RE: Improvements to Guns - by Arkten - 09-09-2016, 04:02 PM
RE: Improvements to Guns - by Fultz - 09-09-2016, 04:13 PM
RE: Improvements to Guns - by Greed^ - 09-09-2016, 07:05 PM
RE: Improvements to Guns - by Forgee - 09-09-2016, 08:00 PM
RE: Improvements to Guns - by Fultz - 09-09-2016, 10:03 PM
RE: Improvements to Guns - by Arkten - 09-09-2016, 10:11 PM
RE: Improvements to Guns - by Greed^ - 09-09-2016, 10:41 PM
RE: Improvements to Guns - by Arkten - 09-09-2016, 10:47 PM
RE: Improvements to Guns - by already_fallen - 09-10-2016, 09:20 AM
RE: Improvements to Guns - by Arkten - 09-10-2016, 02:49 PM
RE: Improvements to Guns - by King Kickass - 09-10-2016, 03:08 PM
RE: Improvements to Guns - by Greed^ - 09-10-2016, 04:55 PM
RE: Improvements to Guns - by Haarek - 09-10-2016, 05:00 PM
RE: Improvements to Guns - by Arkten - 09-10-2016, 06:39 PM
RE: Improvements to Guns - by Fultz - 09-10-2016, 09:02 PM
RE: Improvements to Guns - by Marty - 09-10-2016, 09:33 PM
RE: Improvements to Guns - by Holdem - 09-14-2016, 03:56 PM
RE: Improvements to Guns - by Arkten - 09-29-2016, 10:02 PM
RE: Improvements to Guns - by NJperry - 10-27-2016, 04:56 PM
RE: Improvements to Guns - by sebasti161 - 10-27-2016, 06:24 PM
RE: Improvements to Guns - by Balls - 10-27-2016, 06:42 PM
RE: Improvements to Guns - by Tekno - 11-20-2016, 03:32 AM
RE: Improvements to Guns - by Old Man Jokhah - 11-21-2016, 11:54 PM
RE: Improvements to Guns - by RobotDuck - 12-03-2016, 07:32 PM
RE: Improvements to Guns - by Archer - 01-31-2017, 06:44 AM
RE: Improvements to Guns - by already_fallen - 04-22-2017, 09:52 AM
RE: Improvements to Guns - by Archer - 07-15-2017, 07:52 AM
RE: Improvements to Guns - by DarkN00b - 09-14-2017, 02:56 PM

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