Allowing citizens to spawn pots and seeds
#51
-Support 
Would fuck the economy more than it already is. 

Stuff in spoiler is worst case scenario and unlikely to happen, but interesting to think about 


Spoiler :
 
Weed growing is stupidly easy to earn money on and you literally run no risk when doing so.
You often see people that have 40-50 pot farms right now when only underground jobs have access to spawn them, could you imagine what this would end up being if citizens could spawn them too?
People would end up with 200-300 pot farms in worst case scenario, performance wise this is already something that would bring up red lights. 

Pots don't get removed when people leave the server, this means the server could end up with thousands of pots on the server at the same time (worst case scenario, very unlikely) 

50 citizens? 
50*5 = 250 pots
250 * 3-5 = 750-1250 weed bags every 20 minutes 
750-1250*101 = $75.750-126.250 per 20minutes 

The scenario above wouldn't be unlikely as people would ask their friends to spawn in pots for them etc. 

With 75 citizens this would be 375 entities spawned in, when they don't despawn on disconnect this could get even worse.




Messages In This Thread
RE: Allowing citizens to spawn pots and seeds - by Deleted User - 07-17-2016, 07:18 PM
RE: Allowing citizens to spawn pots and seeds - by Rylund - 11-15-2016, 11:04 PM

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