Longevity
#24
(07-07-2024, 12:28 AM)Haarek Wrote:
(07-03-2024, 10:31 PM)Doctor Internet Wrote: What made FL a good basis for roleplay was the fact it had one of the strongest communities of roleplayers, for a non-serious roleplay community. The gamemode was a pile of shit that let you do like, two things at most, but people worked with and around it to interact and build their roleplays.
  • BlackDog's prisons camps, done outside of the gamemode, the President would order police to drive to some random camp.
  • Safira's sex / wedding RPs, literally had nothing to do with the gamemode.
  • Vauld's server events? Almost all of that was player interaction, no use of gamemode systems apart from like, broadcasts.
  • Killjoy / Eisehorn's Clan RPs, literally having elements which happened off-server, because it was down to interactions.
  • Dr KuLa with his iconic "surrender now, I am heavily armed". The only gamemode system there is having a gun.
  • ForceGhost and Co with their Givens RP, literally relying on RP interactions.
  • So many hundreds of events, boiling down to builds and RP interaction.

Aha, saying the game mode was a pile of shit is simply not true. It wasn't. It didn't have all the features we now regard as inherent and it crashed and broke a lot, but it surely was completely playable. And we had good developers. You are correct in that it was the people who made FL who it was - but more than anything it was the staff team. What FL had back then was a large influx of new players that were retained.

Some of the events / people you listed are (By the way) ridiculous - because we both know that is not what made FL popular - because a large majority of all FL players were aggressive RPérs basing at UM, or police or swat. This dyings community persistence in catering to passiveRP is ignorant and self destructive - as passiveRP came as a reaction to the aggressive. If you performed passiveRP on FL you were regarded as special - a top of the cut - but for this to be possible you will need to have a large player base of aggressive RPérs. I have outlined such thoughts countless times in earlier posts - but I doubt you have read them.

What FL needs to be successful is a short join time (Especially in this time and age) - good performance (High FPS) - visibility in the server browser (At all costs), a fixed economy and a catering towards aggressive RP (properly implemented).

Quote:The gamemode is a canvas for roleplayers to paint on, but what can the gamemode do if there are no roleplayers?

No. Canvas to paint on my ass. What the fuck? It is a place to go grow weed, print money, take people hostage and raid.

You see, you have completely lost sight of the true nature of this game mode - and so have your companions. That is also why this place will never be revived without a proper management change.

Quote:But that didn't happen, we lost the roleplayers, to age, to other commitments, to toxicity, for a lack of things to do.
Just a bunch of excuses. FL lost players due to countless bad decisions. Like fucking up the economy, being too strict on rules inhibiting aggressiveRP and reducing performance. All the kinky, asslicking cringe role-players stayed - the players left.


Quote:You can try and say "you have absolutely no intuition of what FL used to be before", but I was literally there.
Ok? I was too. And we disagree. I think you are delusional in this matter.


Quote:You've got your rose tinted glasses on, trying to remember the "good old days"
Okay. How many times do I have to hear this?
It must be current managements "go-to" phrase.

Quote:that only existed because the community made it so, and to try and ignore that is so fucking disrespectful to the hundreds of people who made the community what it was.

Such an obvious statement. Of course the community made it what it was. We just disagree about how the community was and what made FL great. Such a cheap stab.


Quote:insult on the person engaging in good faith. Crazy.

I don't care what the fuck you do in life, learn to write coherently. For fucks sake.

After reading this take I dont think you even played back in 2011. Back then admin team removed aggressiverp to the point if you had a high kill count you were getting banned. There were no blacklists yet so if you killed someone you were banned. If you didnt yell raid you were banned. You were as good as permed if you had more than 5 bans. I can go on from my experience of an overly aggressive player at that time. The passiverp was nothing crazy at the time either. It was all simple shops and clan stuff. Corleone was the peak RP at that point. There wasnt many massive dupe style events because those crashed the server, the gamemode has always sucked, there was little in terms of development, and that was fine at that point because people got on and did the simple stuff.

I dont agree with really anything that is going on here, but you are so far off yourself with your assessment that I question you were even there. If this server ever comes back (Which I dont see happening) there needs to be a bigger crackdown on the aggressiverp, not even more loose. A player like Frost wouldn't have even made it to 200 hours in old FL in what you are describing as "peak FL"
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Messages In This Thread
Longevity - by blu - 01-24-2024, 09:14 PM
RE: Longevity - by Ranger - 01-25-2024, 07:13 PM
RE: Longevity - by blu - 01-25-2024, 10:05 PM
RE: Longevity - by Pollux - 01-30-2024, 04:42 AM
RE: Longevity - by RaZZ - 01-30-2024, 05:34 PM
RE: Longevity - by Equinox - 01-30-2024, 09:53 PM
RE: Longevity - by Faces - 05-25-2024, 09:54 PM
RE: Longevity - by Ranger - 05-26-2024, 02:56 PM
RE: Longevity - by Marty - 05-31-2024, 10:57 AM
RE: Longevity - by ART - 05-31-2024, 02:25 PM
RE: Longevity - by blu - 06-28-2024, 12:43 AM
RE: Longevity - by Haarek - 07-01-2024, 03:53 PM
RE: Longevity - by Luna - 07-02-2024, 04:20 AM
RE: Longevity - by Haarek - 07-03-2024, 04:46 AM
RE: Longevity - by Haarek - 07-03-2024, 04:51 AM
RE: Longevity - by Arkten - 07-03-2024, 04:14 PM
RE: Longevity - by Doctor Internet - 07-03-2024, 10:31 PM
RE: Longevity - by Haarek - 07-07-2024, 12:28 AM
RE: Longevity - by Woods3yy - 07-07-2024, 02:18 PM
RE: Longevity - by Doctor Internet - 07-07-2024, 03:10 PM
RE: Longevity - by Haarek - 07-08-2024, 12:14 AM
RE: Longevity - by Pollux - 07-08-2024, 08:08 PM
RE: Longevity - by Haarek - 08-11-2024, 02:56 PM
RE: Longevity - by Rossi - 08-16-2024, 02:10 AM
RE: Longevity - by Fultz - 07-07-2024, 03:53 PM
RE: Longevity - by Haarek - 07-07-2024, 04:35 PM
RE: Longevity - by Boonan - 07-03-2024, 06:16 PM
RE: Longevity - by livkx - 07-03-2024, 10:25 PM
RE: Longevity - by Marty - 07-05-2024, 08:08 PM
RE: Longevity - by Luna - 07-08-2024, 03:54 PM
RE: Longevity - by Boonan - 07-08-2024, 09:50 PM
RE: Longevity - by Woods3yy - 07-08-2024, 09:54 PM
RE: Longevity - by gin - 07-08-2024, 08:44 PM
RE: Longevity - by Panda - 07-08-2024, 09:11 PM
RE: Longevity - by Pollux - 07-08-2024, 11:43 PM
RE: Longevity - by Boonan - 07-08-2024, 09:41 PM
RE: Longevity - by Woods3yy - 07-08-2024, 09:43 PM
RE: Longevity - by James - 07-09-2024, 10:03 AM
RE: Longevity - by Boonan - 07-09-2024, 05:04 PM
RE: Longevity - by Awestruck - 07-09-2024, 10:03 PM
RE: Longevity - by Woods3yy - 07-10-2024, 04:55 PM
RE: Longevity - by Boonan - 07-10-2024, 04:58 PM
RE: Longevity - by Broccoli - 07-16-2024, 04:44 PM
RE: Longevity - by Boonan - 07-16-2024, 05:48 PM
RE: Longevity - by Zeigon - 08-25-2024, 06:41 PM

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