12-04-2022, 11:44 PM
(12-04-2022, 11:31 PM)Haarek Wrote:(12-04-2022, 05:45 PM)Pollux Wrote: It's very short-sighted to allow toxic players to remain, as they end up pushing away more players than they bring.
Are you sure about that?
I think there are limits too - but the way behaviour has been curved on FL is quite dramatic.
All I am trying to say is that I think FL would benefit from a big leniency on doomforting, rule breaking, toxicity and whatever else.
We've been lenient for years, we literally couldn't get more lenient if we wanted to. We've let people get away with nearly everything baring harassment and discrimination. The team has made promises to crack down on toxic behaviour for years but chose to tiptoe around the subject - myself included back in the day.
Many of the players who added so much value to the roleplaying scene, both passive and aggressive don't play anymore, and I can guarantee a prevailing factor was in connection to community toxicity, whether it was directly at them, or in general.
Regards,
Joe Joe
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