05-29-2021, 06:30 PM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Checked Encoding
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(05-29-2021, 01:11 PM)Kingstone Wrote: I wish events were more inline with the "canon" of San Ranevo itself. It doesn't have to be a gamemode swap for it to be fun. People play on FL to RP and kill people rather than to play TTT. Why not make events based on logical and realistic scenarios within the context we're playing in? I'm thinking floods, armored convoys, industrial accidents, threats from foreign actors. I don't think anyone really likes the random ass zombie apocalypse where an admin flies around spawning guns next to people.
Great input!
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.