01-25-2021, 05:02 PM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Checked Encoding
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I feel like its one of those dramatic changes that take a while to get use to. Personally I'm not too fussed by the ordeal, however I can understand the need for the change. Kevlar does eventually 'stop' working so to speak, if you fill something with enough bullets its going to break however bullet resistant it may be. However it is a massive change to what people are use to with aggressiveRP, similarly to the guns. Once again goes back to the skill level clearly. The old systems promoted 0 skill and was just shoot people and medkit spam while charging down a corridor, the new systems are much more tactically pleasing. No longer can you just charge down a corridor with your invincible kevlar and medkit spam until you inevitably win.
In my honest opinion I can see why people are upset, but the new systems to me are by definition making aggressive roleplay actually roleplay...
In my honest opinion I can see why people are upset, but the new systems to me are by definition making aggressive roleplay actually roleplay...
Regards,
Joe Joe
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