11-30-2019, 02:47 PM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community. Edited 1 time in total.
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(11-30-2019, 12:05 PM)GHOSTK1LL3R Wrote:(11-29-2019, 07:57 PM)SoulRipper Wrote:What is going to be the tickrate?(11-29-2019, 07:56 PM)TASSIA Wrote:Yes, and since it's not a shooter game we limited tickrate to 22.(11-29-2019, 07:23 PM)BGCrafter Wrote: Will this mean less Lag and more FPS?
Not necessarily FPS as FPS is clientside rendering.
However, we should see some improvements regarding server performance (lag, ping, tick-rate, etc.).
22, was explained a bit earlier in the thread.
Pollux
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