11-30-2019, 12:11 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community. Edited 1 time in total.
Edit Reason: Checked Encoding
)
(11-29-2019, 10:33 PM)Razz Wrote:(11-29-2019, 07:57 PM)SoulRipper Wrote:Good job upgrading the server. I think the whole community appreciates this!(11-29-2019, 07:56 PM)TASSIA Wrote:Yes, and since it's not a shooter game we limited tickrate to 22.(11-29-2019, 07:23 PM)BGCrafter Wrote: Will this mean less Lag and more FPS?
Not necessarily FPS as FPS is clientside rendering.
However, we should see some improvements regarding server performance (lag, ping, tick-rate, etc.).
Regarding the tickrate,
What was the previous tickrate or has it always been 22? And how will this affect AgressiveRP?
For the past year it has been 22, the issue we had is the server-side tickrate kept dropping as low as 5 as soon as the server gets around 50+ players or there's a lot going on. This should hopefully completely fix that or at the very least help the tickrate stay up a lot higher.
Pollux
Fearless Management
__________________________________________________________________
__________________________________________________________________