11-19-2017, 12:14 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
Edit Reason: Checked Encoding
)
You made a suggestion like this and it got declined, by the way. I'll just paste in what I wrote at the time!
Floodify' Wrote: this is just impractical and almost renders the actual weapon useless, except for situations that occur once in a thousand times.
-support - nerf the weapon rather; make the severity based on stamina, so if you got a high stamina you will only get a bit dizzy at the first shot and then second a knockout (tranq then needs some reload time obviously).
Kind Regards,
Floodify
Floodify