Add rule to not allow tranqs in combat
#9
You made a suggestion like this and it got declined, by the way. I'll just paste in what I wrote at the time!

Floodify' Wrote: this is just impractical and almost renders the actual weapon useless, except for situations that occur once in a thousand times.

-support - nerf the weapon rather; make the severity based on stamina, so if you got a high stamina you will only get a bit dizzy at the first shot and then second a knockout (tranq then needs some reload time obviously).
Kind Regards,
Floodify


Messages In This Thread
Add rule to not allow tranqs in combat - by User 12049 - 11-18-2017, 10:44 PM
RE: Add rule to not allow tranqs in combat - by Floodify - 11-19-2017, 12:14 PM
RE: Add rule to not allow tranqs in combat - by User 12049 - 11-19-2017, 12:23 PM
RE: Add rule to not allow tranqs in combat - by User 12049 - 11-20-2017, 10:01 PM

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