12-27-2016, 11:04 AM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
Unreal that you are actually trying to re-spark this old argument. Almost everyone's opinion is stated in OLD threads so there's no point in discussing it further.
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.