08-15-2016, 03:05 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
Something I have noticed is that it's very hard to differentiate between the voice radio and your close vicinity. And it becomes even harder when people are talking on the voice radio at the same time as someone is talking in your vicinity.
I realize there is no way to alter the voice coming through. But what about making it further away? Like I.e. the voice sounds are lower if people are further away from you.
Isn't there some way to recreate that?
Maybe you could somehow make the voices play from further away from the player or something?
I realize there is no way to alter the voice coming through. But what about making it further away? Like I.e. the voice sounds are lower if people are further away from you.
Isn't there some way to recreate that?
Maybe you could somehow make the voices play from further away from the player or something?
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.