06-28-2015, 06:26 PM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
Edit Reason: Checked Encoding
)
I've halved the chanced of items generating while I think of how to limit the possibilities for abuse here. There are a couple of options...
1: Similar to the theft system, one car can only generate items every 30 minutes, so farm-crashing is pointless.
2: We combine this system, but take it down to 15 minutes, BUT the car doesn't drop items; instead, once a car fire has been put out, a fireman can hit it with his axe and possibly collect a car part. This would give firemen something to do once they've put out the fire.
3: None of these, but very, very low chances of item generation.
1: Similar to the theft system, one car can only generate items every 30 minutes, so farm-crashing is pointless.
2: We combine this system, but take it down to 15 minutes, BUT the car doesn't drop items; instead, once a car fire has been put out, a fireman can hit it with his axe and possibly collect a car part. This would give firemen something to do once they've put out the fire.
3: None of these, but very, very low chances of item generation.