Car crashes generate items
#8
I've halved the chanced of items generating while I think of how to limit the possibilities for abuse here. There are a couple of options...

1: Similar to the theft system, one car can only generate items every 30 minutes, so farm-crashing is pointless.
2: We combine this system, but take it down to 15 minutes, BUT the car doesn't drop items; instead, once a car fire has been put out, a fireman can hit it with his axe and possibly collect a car part. This would give firemen something to do once they've put out the fire.
3: None of these, but very, very low chances of item generation.


Messages In This Thread
Car crashes generate items - by Faustie - 06-28-2015, 05:37 PM
RE: Car crashes generate items - by Baskingner - 06-28-2015, 05:39 PM
RE: Car crashes generate items - by Mustang - 06-28-2015, 05:42 PM
RE: Car crashes generate items - by Jono - 06-28-2015, 05:52 PM
RE: Car crashes generate items - by Rolorox - 06-28-2015, 05:54 PM
RE: Car crashes generate items - by Voluptious - 06-28-2015, 06:00 PM
RE: Car crashes generate items - by Project - 06-28-2015, 06:07 PM
RE: Car crashes generate items - by Faustie - 06-28-2015, 06:26 PM
RE: Car crashes generate items - by Jono - 06-28-2015, 06:32 PM
RE: Car crashes generate items - by James_Gaff - 06-28-2015, 08:15 PM
RE: Car crashes generate items - by Jericho - 06-28-2015, 09:00 PM
RE: Car crashes generate items - by James_Gaff - 06-28-2015, 09:40 PM
RE: Car crashes generate items - by Freezak - 07-02-2015, 07:17 AM
RE: Car crashes generate items - by DVN - 07-02-2015, 08:10 AM

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