Weapon analysis
#10
Thank you for the feedback and will be making changes to the thread due to confusing a weapon with something else.

Faustie
The tranq could definately do with another nerf to it, its still just as effective as before, maybe an item to combat it or a longer time for it to kick in, something like 15-20 seconds.
What I experimented with in single player is that the smoke bombs are very effective at what they do and could be used for tactical retreats in the SRU team or in clan roleplay.
The Contender could definately do with a custom world model, seeing as it is a roleplay reward, similiar to the tommy gun, at the moment it is really viable in RP.
The G3A3 could do with an increase in versatility in the situations they are used in, and the MP5 with a round increase modification for police officers.


Messages In This Thread
Weapon analysis - by Smex - 04-30-2015, 07:43 PM
RE: Weapon analysis - by Voluptious - 05-01-2015, 06:11 PM
RE: Weapon analysis - by Smex - 05-02-2015, 01:21 PM
RE: Weapon analysis - by Matrix_ - 05-02-2015, 01:04 PM
RE: Weapon analysis - by DVN - 05-05-2015, 12:07 PM
RE: Weapon analysis - by Coded Brain - 05-05-2015, 01:23 PM
RE: Weapon analysis - by GeorgeTheBoy - 05-05-2015, 01:31 PM
RE: Weapon analysis - by Faustie - 05-05-2015, 02:02 PM
RE: Weapon analysis - by Venom - 05-05-2015, 02:33 PM
RE: Weapon analysis - by Preditor - 05-21-2015, 12:03 PM
RE: Weapon analysis - by Smex - 05-05-2015, 03:44 PM
RE: Weapon analysis - by muggy - 05-21-2015, 12:38 PM

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