Project Hephaestus (Weapons) feedback
#24
Gun-fights take more skill now.

You're no longer able to snipe people will a full-auto Galil while being in third person. You can't just run in the open anymore while just spamming health-kit-binds as you'll end up dead.

Gunfights are more dangerous (as they should be) . A person is no longer able to take on 5 people at once. Gun-fights are more fair and realistic and they make it more challenging. All weapons are a significant threat now (Pistols included), and this forces people to play more realistically (Example being USP-cops running into massive shoot-outs head first). People actually fear for their life and gear more as they know it's a lot easier to die. I'm really loving the new update and it's a highly welcome breeze of fresh air. There's finally something new and challenging that I've yet to master, and I'll spend a lot of time and effort to fine-tune my skills in combat.

You guys are a tough crowd to please though, lmao@jono.
Sincerely, Enzyme
Ex-Supervising Administrator
The following 1 user Likes Enzyme's post:
  • Nevy


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RE: Project Hephaestus (Weapons) feedback - by Enzyme - 04-27-2015, 05:54 PM

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