04-27-2015, 03:39 AM
(This post was last modified: 09-01-2022, 01:03 AM by Fearless Community.
Edit Reason: Checked Encoding
)
Where would the community like to see this go? I have several ideas for fishing that I and the team have been discussing, but I'd like more feedback.
The possibilities include:
- More bait varieties and types, all produced by the players, with different processes involved (not all gathering)
- More types of fish, but we'd have to nerf market foods to make people bother
- A fishing NPC as a place to sell fish cheap in case no-one buys - I'm on the fence about this. It means that there's a legal form of 'contraband', but I'd rather this entire update by 100% player-driven (though this isn't possible with the current food availability)
- Rods getting damaged and requiring repair, and upgraded rods
- An entity, spawned similar to contraband, that the players can use to do fishing-related crafting on (rods, bait, etc.)
- Other fishing tools, such as lobster cages.
The possibilities include:
- More bait varieties and types, all produced by the players, with different processes involved (not all gathering)
- More types of fish, but we'd have to nerf market foods to make people bother
- A fishing NPC as a place to sell fish cheap in case no-one buys - I'm on the fence about this. It means that there's a legal form of 'contraband', but I'd rather this entire update by 100% player-driven (though this isn't possible with the current food availability)
- Rods getting damaged and requiring repair, and upgraded rods
- An entity, spawned similar to contraband, that the players can use to do fishing-related crafting on (rods, bait, etc.)
- Other fishing tools, such as lobster cages.