01-30-2013, 03:24 PM
(This post was last modified: 09-01-2022, 01:01 AM by Fearless Community.
Edit Reason: Checked Encoding
)
Title of Suggestion:
Car Damage System
Description:
Everytime when a car is colliding into something or getting shot it receives damage, when the Car's HP going down to zero, the engine will start smoking and the car will be disabled (until it will repaired)
Damage matter's by how hard your car getting hit
It also matters where the car is getting shot/hit
Tires - decreases control of the car
Driver - Driver's HP Damage
Headlights - Disables the hit headlight (When they will be added)
Glass - Breaks the glass
Engine - Engine/Car's HP damage
Collide - Damage to everything
Why:
Adds alot of realism
I know that's a lot of work to do, completely remaking the cars and stuff...
But in my opinion it's totally worth it!
Car Damage System
Description:
Everytime when a car is colliding into something or getting shot it receives damage, when the Car's HP going down to zero, the engine will start smoking and the car will be disabled (until it will repaired)
Damage matter's by how hard your car getting hit
It also matters where the car is getting shot/hit
Tires - decreases control of the car
Driver - Driver's HP Damage
Headlights - Disables the hit headlight (When they will be added)
Glass - Breaks the glass
Engine - Engine/Car's HP damage
Collide - Damage to everything
Why:
Adds alot of realism
I know that's a lot of work to do, completely remaking the cars and stuff...
But in my opinion it's totally worth it!