[DEBATE] Passive Economies creates Passive RP
#12
(12-22-2012, 10:01 AM)BlackDog Wrote:
(12-22-2012, 09:57 AM)Lil_Rimmy333 Wrote:
(12-22-2012, 09:51 AM)BlackDog Wrote:
(12-22-2012, 09:43 AM)Joey Skylynx Wrote: My personal opinion is remove any of the spawnable foods, or make it so they are grown/harvested. You'll vastly improve anything relating to food with that.


Raw food gets farmed and harvested, sold to cooks who process it, which is then sold to people to eat or cook more.

Food prices always are based on the supply and demand and work it takes to create it

Yes, that could work, but here's the problem:

You miss out on ONE of the jobs, and the food economy is screwed.

Then so be it, thats the great thing about a player run economy, it booms and busts based on player actions, if there is a critical lack of a specific item, players will move in to capitalize on the lack of said item and create it to fill the demand.

I cite EVE Online, where everything is made by players, harvested by players, and almost 80% of the time blown up by players

You cite EVE Online, but this is not an MMO. TBH, a lot of players would end up either just fishing for themselves or dying and rezing, because how many times have you seen a reasonable amount of players, but no chef? Despite the fact that vending machines are stupidly overpriced? No one cares. Because this is not EVE, you won't die and loose insane amounts or things or a ship, and a lot of the time you don't have to look to the future. Why?

Because you can always contra your way back up.


Messages In This Thread
RE: [DEBATE] Passive Economies creates Passive RP - by Lil_Rimmy333 - 12-22-2012, 10:09 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)