Everything you need to play on the servers
#71
The content pack is updated, it's now made as an addon and should be copied in your addons folder. I've done this so it's very easy to make a backup of the content when you need to reinstall your Gmod/PC or to copy it to your Gmod13 addons once that game is released.
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#72
Nice. Smile
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#73
Can you make another download link for rp_evocity_v33x because that one is bugged and stops at 124mb...

PLEASE RE-UPLOAD I WILL FOREVER BE IN YOUR DEBT!
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#74
(08-18-2012, 04:09 AM)Seven Wrote: My rp_evolved_city props never have spawnicons in the Q menu. It's always just a bunch of pictures of ERRORs.

Any ideas on how to fix this? D:

Load rp_evocity_v2d singleplayer, press q, select rp_evolved city, right click one prop, and click Re-Render all

Worked for me at least
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#75
Content pack updated today with additional models and materials you need for Gmod13.

If you want to be well prepared it's a good idea to download this pack, extract it and place it in your addons folder once Gmod13 is out.
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#76
(10-24-2012, 07:25 AM)SoulRipper Wrote: Content pack updated today with additional models and materials you need for Gmod13.

If you want to be well prepared it's a good idea to download this pack, extract it and place it in your addons folder once Gmod13 is out.

NECROPAWST!

Nah, just joking, nice work Soul keep it up
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#77
(10-24-2012, 08:38 AM)Bluerider Wrote:
(10-24-2012, 07:25 AM)SoulRipper Wrote: Content pack updated today with additional models and materials you need for Gmod13.

If you want to be well prepared it's a good idea to download this pack, extract it and place it in your addons folder once Gmod13 is out.

NECROPAWST!

Nah, just joking, nice work Soul keep it up

He shud b wrned for nercrupostsings.

OT - It seems that placing the files into /addons will not work. I did that and as soon as I joined the map it started downloading the whole content pack. It can be fixed by extracting the content into the parent folder of the /addons folder.

This worked for me, not sure if it will work for everyone though.
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#78
(10-24-2012, 02:35 PM)Doomdude1 Wrote: He shud b wrned for nercrupostsings.

OT - It seems that placing the files into /addons will not work. I did that and as soon as I joined the map it started downloading the whole content pack. It can be fixed by extracting the content into the parent folder of the /addons folder.

This worked for me, not sure if it will work for everyone though.

You don't place the content pack in the /addons folder, You place them in your Garrysmod > Garrysmod Folder. The folder that that addons folder is found in.
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#79
(08-31-2012, 10:11 AM)SoulRipper Wrote: The content pack is updated, it's now made as an addon and should be copied in your addons folder. I've done this so it's very easy to make a backup of the content when you need to reinstall your Gmod/PC or to copy it to your Gmod13 addons once that game is released.

I ended up putting it as doomdude said.

(09-04-2011, 09:51 AM)SoulRipper Wrote: - Content pack
Download the .zip and extract it, than copy the 'flcontent' folder to your Garry's Mod addons folder (C:\Program Files\Steam\steamapps\username\garrysmod\garrysmod\addons).

Another example.
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#80
Content pack updated again, for those who downloaded the content pack this midday, rename the info.txt file to addon.txt.
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