Posts: 2,350
Threads: 42
Likes Received: 2,489 in 1,061 posts
Likes Given: 612
Joined: Mar 2013
Reputation:
45
12-30-2019, 12:15 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Checked Encoding
)
You suck Falcon.
Stop being so g@y all the time.
Regards,
Thanks to Envy for the signature.
Posts: 1,372
Threads: 119
Likes Received: 842 in 484 posts
Likes Given: 421
Joined: Aug 2014
Reputation:
32
Country:
12-30-2019, 12:29 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
(12-29-2019, 08:43 PM)TASSIA Wrote: Define why Development is shit. Go more in detail.
A bring up some ideas. Thanks.
Your lack of "Aha" in your posts is the no.1 reason of why development is shit
Posts: 5,015
Threads: 224
Likes Received: 3,501 in 1,480 posts
Likes Given: 2,964
Joined: Dec 2012
Reputation:
69
Country:
12-30-2019, 12:34 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
(12-30-2019, 12:29 AM)Zombie Wrote: (12-29-2019, 08:43 PM)TASSIA Wrote: Define why Development is shit. Go more in detail.
A bring up some ideas. Thanks.
Your lack of "Aha" in your posts is the no.1 reason of why development is shit
Aha
Pollux
Fearless Management
bork
__________________________________________________________________
Posts: 946
Threads: 71
Likes Received: 329 in 142 posts
Likes Given: 471
Joined: Aug 2015
Reputation:
16
Country:
12-30-2019, 12:44 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
(12-29-2019, 09:16 PM)Falcon Wrote: (12-29-2019, 08:43 PM)TASSIA Wrote: Define why Development is shit. Go more in detail.
A bring up some ideas. Thanks.
I think there should be some major updates that redefine the gamemode and give incentive to people to actually play. I can't think of a single update that has incentivized playtime in the past couple years. Developers should have carpal tunnel by now. If you want ideas look to FL's counterpart. Woodcutting, meth, shit like that. Maybe that's why they have double the players right now. If you want more let me know and I'll go in-depth with this. You're welcome.
Thank you for the feedback.
If you could give a clear answer on whether woodcutting or meth is more important, I will be more than happy to start working on it.
For meth a few more ideas on how exactly you'd like this to be implemented would be nice (basically what the player is doing from start to end)
Kind Regards,
TASSIA
Fearless Developer
Posts: 1,685
Threads: 226
Likes Received: 719 in 397 posts
Likes Given: 419
Joined: Jun 2016
Reputation:
71
Country:
12-30-2019, 12:49 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community. Edited 1 time in total.
Edit Reason: Fixed Encoding
)
For me I think the biggest barrier to FL is a minority of toxic players and a culture of accepting their behavior that has just become the norm. I find it to be a real push factor where there is already lacking pull.
Posts: 1,372
Threads: 119
Likes Received: 842 in 484 posts
Likes Given: 421
Joined: Aug 2014
Reputation:
32
Country:
12-30-2019, 12:55 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community. Edited 1 time in total.
Edit Reason: Fixed Encoding
)
(12-30-2019, 12:44 AM)TASSIA Wrote: (12-29-2019, 09:16 PM)Falcon Wrote: (12-29-2019, 08:43 PM)TASSIA Wrote: Define why Development is shit. Go more in detail.
A bring up some ideas. Thanks.
I think there should be some major updates that redefine the gamemode and give incentive to people to actually play. I can't think of a single update that has incentivized playtime in the past couple years. Developers should have carpal tunnel by now. If you want ideas look to FL's counterpart. Woodcutting, meth, shit like that. Maybe that's why they have double the players right now. If you want more let me know and I'll go in-depth with this. You're welcome.
Thank you for the feedback.
If you could give a clear answer on whether woodcutting or meth is more important, I will be more than happy to start working on it.
For meth a few more ideas on how exactly you'd like this to be implemented would be nice (basically what the player is doing from start to end) Please no, no woodcutting, we need underground missions
Deliver drugs, weapons, counterfeit money, or some smuggled antique, instead of Amazon packages as a delivery guy.
Perhaps even targeted killing missions on some NPC?
Posts: 6,528
Threads: 272
Likes Received: 5,852 in 1,962 posts
Likes Given: 2,802
Joined: Aug 2015
Reputation:
210
Country:
12-30-2019, 01:35 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
(12-30-2019, 12:49 AM)MrFinnConlon Wrote: For me I think the biggest barrier to FL is a minority of toxic players and a culture of accepting their behavior that has just become the norm. I find it to be a real push factor where there is already lacking pull.
Posts: 1,084
Threads: 88
Likes Received: 1,175 in 453 posts
Likes Given: 906
Joined: Jul 2013
Reputation:
88
Country:
12-30-2019, 01:46 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
I concur. Way too many brown nosing fuckheads. Let’s have a revolution. Tassia I would gladly put in the work in suggesting updates but I don’t see any point considering (from what I’ve experienced) half the sub-par staff team doesn’t want to see change.
Posts: 583
Threads: 42
Likes Received: 525 in 200 posts
Likes Given: 451
Joined: Aug 2011
Reputation:
18
12-30-2019, 08:18 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
Okay, dope take Falcon, let me add this to the 100 other post that boil down to "bad admin!!", "bad dev team" and "make different updates (no suggestions)"
Here's my sick breakdown:
Admin team: Is shit because there is 10 people online, what other active players you gonna give admin to? Frost?
Dev team: Put out really good updates, but only 10 people use them. For real though, look at the suggestion if you want to see the genius updates people think would be more impactful. (Rocks crumble, new skins, fix supra, disarm command, changing weed)
Aggressive RP: Dead because the 10 active player don't base
Passive RP: No interaction between 10 active players
Clans/Groups: 10 players
Teacher: All 10 players are teachers/admins
(Economy: Shut the fuck up and keep gambling falcon)
The problem with Fearless is 100% the active player count being low, and everything else about admin/dev team is completely bullshit stupid. Everyone who makes "admin team > " posts every other week should feel ashamed at how stupid they are. Like really degenerate stupid.
Why is active player count low? Because the server is impossible to find on the server listing. How can we fix that? Move to DarkRP.
Posts: 5,969
Threads: 219
Likes Received: 2,631 in 1,573 posts
Likes Given: 2,526
Joined: Sep 2011
Reputation:
47
Country:
12-30-2019, 10:34 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community. Edited 1 time in total.
Edit Reason: Checked Encoding
)
Thank you Ryan. I second that
We are like butterflies who flutter for a day and think it is forever.
|