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08-03-2017, 07:04 PM
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[Image: rirbUOO.png]
Hello Fearless, today we have a small but exciting update for you all.
The staff team are proud to present a variety of new animations and an in-game time system (that syncs with Atmos).
Here is a video displaying all 18 new acts!
You can find these acts within the act menu by holding C (or whatever you bound "contextmenu" to) and it'll appear on the right with a handy new scrollbar.
[Image: WhR7R1P.jpg]
Last but not least, the new in-game time display.
[Image: 04Ck93t.jpg]
This is a new feature that can be toggled via the options submenu in the Q menu under "player" as shown in the image below.
You can also change between 12 hour and 24 hour time using the console command "atmoshud_12hr" followed by a one or zero.
For people having issues with the time not displaying (some screen resolutions may bug at this time) or being out of position you can fix that simply by typing "fixtime" in your console!
[Image: zXiuILe.jpg]
Credits:
Divey for making the acts/trailer
Tomo for making the acts/updating the act menu/helping with the trailer
Sparx for helping with the trailer
Broccoli for organising the update and making the time display compatible with Fearless
The following 15 users Like Broccoli's post:
• Divey, Tomo, Exotic, LordOfMemory, Reebs, ImTheRealSparks, Link, Woods3yy, Eclipze, TheSiphon, BouncingBall, Infernaw, NJperry, Awestruck, Devon
08-03-2017, 07:05 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
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Any chance we can get some updates other than acts?
The following 1 user Likes User 12049's post:
• Falc
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08-03-2017, 07:08 PM
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(08-03-2017, 07:05 PM)GHOSTK1LL3R Wrote: Any chance we can get some updates other than acts?
act disagree
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08-03-2017, 07:13 PM
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Fat bit of updates, looks well chong. Well done lads!
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08-03-2017, 07:17 PM
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why tf are there always updates when I'm on holiday, plz fix
OT: yeah not bad
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08-03-2017, 07:17 PM
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This Looks great!
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08-03-2017, 07:18 PM
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I really like this, good job.
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08-03-2017, 07:20 PM
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This is very nice, and brilliant video!
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08-03-2017, 07:36 PM
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Small suggestion not worthy of a new thread:
New players won't be as fast with acts like /getdown Etc.
Is it possible to make it so when a rifle/policeofficer is in your area
the act button /getdown takes up a big part of the context menu. That way
everyone can easily find the getdown act and everything will happen
effectively.
Great work, there are some good acts here. And the ingame time is a great addition.
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.
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08-03-2017, 07:37 PM
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Shite
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