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    Thread: Did it die?
Post: RE: Did it die?

Still here, forums have been quite dead but the discord is much more active. We haven't been able to replace the pulse with anything similar on the forums, there's little incentive given how most play...
Pollux Discussions 2 84 04-10-2024, 08:44 PM
    Thread: The Pulse: Community Catch Up | 2WC 13 Nov
Post: RE: The Pulse: Community Catch Up | 2WC 13 Nov

_George_ Wrote: (04-10-2024, 01:55 PM) -- so, it died? -- We stopped doing pulses, they weren't as useful as we thought they'd be. We haven't yet figured out something that could replace them while ...
Pollux Dev Blogs 41 4,064 04-10-2024, 08:38 PM
    Thread: Staff Report
Post: RE: Staff Report

Grape Wrote: (03-15-2024, 10:44 PM) -- Of course. My OP shitpost aside, why not have a temporary gamemode going? I wouldn't dare claim that it will revive the community or solve the root cause by any...
Pollux Discussions 8 330 03-16-2024, 12:39 AM
    Thread: Staff Report
Post: RE: Staff Report

Link Wrote: (03-15-2024, 08:45 PM) -- Pollux Wrote: (03-15-2024, 05:54 PM) -- I understand that FL has been inactive for a while, and we know we deserve criticism for how the revival attempt has gon...
Pollux Discussions 8 330 03-15-2024, 10:14 PM
    Thread: Staff Report
Post: RE: Staff Report

I understand that FL has been inactive for a while, and we know we deserve criticism for how the revival attempt has gone so far. I know many of you have your own thoughts on this, but this is mine ba...
Pollux Discussions 8 330 03-15-2024, 05:54 PM
    Thread: Longevity
Post: RE: Longevity

An older version of the gamemode was already tried and didn't last for more than a day before dying, doing it again would be a short nostalgic trip that doesn't really help us. Ultimately all changes ...
Pollux Suggestions 5 344 01-30-2024, 04:42 AM
    Thread: Server Offline
Post: RE: Server Offline

Fixed, banners are gone.
Pollux Help & Support 3 564 01-10-2024, 09:08 PM
    Thread: Player Reports
Post: RE: Player Reports

I know it's probably just ChatGPT waffling but the minecraft server isn't by FL. It isn't moderated by FL staff nor does it have to follow any FL rules. As such, FL staff won't have any involvement in...
Pollux Suggestions & Bugs 4 232 01-08-2024, 04:11 PM
    Thread: Survey - FL Interest
Post: RE: Survey - FL Interest

De CodeerHeer Wrote: (12-19-2023, 10:09 PM) -- Haarek Wrote: (12-19-2023, 02:27 PM) -- In short, we don't want the criminal role-play to be simply a mediocre option - it needs to be the best option ...
Pollux Discussions 13 1,121 12-20-2023, 09:43 AM
    Thread: Survey - FL Interest
Post: RE: Survey - FL Interest

Haarek Wrote: (12-14-2023, 12:13 AM) -- Pollux Wrote: (12-11-2023, 01:16 PM) -- Jobs such as merchant roles require player interaction, and are some of the least played roles due to how boring it is...
Pollux Discussions 13 1,121 12-14-2023, 04:28 AM
    Thread: The Pulse: Community Catch Up | 2WC 13 Nov
Post: RE: The Pulse: Community Catch Up | 2WC 13 Nov

Lewwings Wrote: (12-11-2023, 04:25 PM) -- Genuinely curious. How do you "revive" something that lost pretty much all of its extended playerbase due to disinterest, work, life, aging out of it, etc...
Pollux Dev Blogs 41 4,064 12-11-2023, 06:32 PM
    Thread: The Pulse: Community Catch Up | 2WC 13 Nov
Post: RE: The Pulse: Community Catch Up | 2WC 13 Nov

De CodeerHeer Wrote: (12-11-2023, 02:13 PM) -- Marty Wrote: (12-08-2023, 01:15 PM) -- Mavis coded backdoors into the game mode. -- Gotta say, I love gossip. Haarek Wrote: (12-10-2023, 12:53 PM...
Pollux Dev Blogs 41 4,064 12-11-2023, 03:01 PM
    Thread: Survey - FL Interest
Post: RE: Survey - FL Interest

Haarek Wrote: (12-11-2023, 10:51 AM) -- Pollux Wrote: (12-11-2023, 04:18 AM) -- (FL has always required a decent amount of players on before any RP can actually be done, things like the delivery job...
Pollux Discussions 13 1,121 12-11-2023, 01:16 PM
    Thread: Survey - FL Interest
Post: RE: Survey - FL Interest

We haven't given up yet which is why the forums and such are still up, as mentioned in the pulse we will have a meeting sometime this week to then write a post up which should be out before Christmas ...
Pollux Discussions 13 1,121 12-11-2023, 04:18 AM
    Thread: The Pulse: Community Catch Up | 2WC 13 Nov
Post: RE: The Pulse: Community Catch Up | 2WC 13 Nov

Haarek Wrote: (12-10-2023, 12:53 PM) -- De CodeerHeer Wrote: (12-05-2023, 06:25 PM) -- Stop pulling that dead horse. Let it die in peace. -- I think it is completely possible to revive FL and brin...
Pollux Dev Blogs 41 4,064 12-11-2023, 01:37 AM
    Thread: The Pulse: Community Catch Up | 2WC 13 Nov
Post: RE: The Pulse: Community Catch Up | 2WC 13 Nov

Vimpto Wrote: (11-29-2023, 06:34 AM) -- Pooples Wrote: (11-28-2023, 07:02 PM) -- Vimpto Wrote: (11-28-2023, 08:02 AM) -- It shows nothing for me, I was gonna return for a nostalgia kick but everywh...
Pollux Dev Blogs 41 4,064 11-29-2023, 02:15 PM
    Thread: The Pulse: Community Catch Up | 2WC 13 Nov
Post: RE: The Pulse: Community Catch Up | 2WC 13 Nov

I forgot to commit things yesterday and instead rebased the bank system onto the main inventory branch earlier today. This changed all the timestamps to be today instead of when that work was actually...
Pollux Dev Blogs 41 4,064 11-28-2023, 06:52 PM
    Thread: The Pulse: Community Catch Up | 2WC 16 Oct
Post: RE: The Pulse: Community Catch Up | 2WC 16 Oct

Rossi Wrote: (11-07-2023, 06:17 AM) -- Gmod had 18,678 average players in October 2023. That’s the lowest numbers since December 2013. Just something to think about when trying to populate a forum we...
Pollux Dev Blogs 12 1,043 11-07-2023, 08:46 PM
    Thread: Re-setting RP points
Post: RE: Re-setting RP points

Rowan13 Wrote: (11-03-2023, 02:14 PM) -- I could hardly ever devise a more pointless "fix" to such a non-issue, even if given a full time job at the goofy non-issue fixing think tank factory. Which b...
Pollux Discussions 30 1,680 11-04-2023, 04:55 PM
    Thread: The Pulse: Community Catch Up | 2WC 4 Sept
Post: RE: The Pulse: Community Catch Up | 2WC 4 Sept

Haarek Wrote: (10-02-2023, 01:06 PM) -- Haarek Wrote: (09-30-2023, 09:17 PM) -- You would do better and save more time if you just reverted FL to what it was back in 2011. -- Pollux Wrote: (10-01...
Pollux Dev Blogs 21 2,005 10-02-2023, 10:58 PM
    Thread: The Pulse: Community Catch Up | 2WC 4 Sept
Post: RE: The Pulse: Community Catch Up | 2WC 4 Sept

konsta Wrote: (09-30-2023, 01:51 AM) -- -snip- -- I do think you're missing the point completely. This isn't a business nor will it be treated like one. We don't care about making anything from thi...
Pollux Dev Blogs 21 2,005 10-01-2023, 04:34 AM
    Thread: Re-setting RP points
Post: RE: Re-setting RP points

Resetting RP points is just a temporary fix for a very flawed system. While there has been a lot of discussion for major changes to the entire RP points system, it is unlikely that we'll work on it an...
Pollux Discussions 30 1,680 09-22-2023, 06:09 PM
    Thread: I never check in anymore
Post: RE: I never check in anymore

Not anything new tbh, forums have been dead since discord became popular as they are somewhat outdated. Only reason we've kept it around is because of how long FL has had them for, but it has mostly j...
Pollux Off-Topic 8 399 08-22-2023, 09:01 PM
    Thread: Divey's purchase offer
Post: RE: Divey's purchase offer

throw in a freddo and then we can talk
Pollux Off-Topic 5 350 07-23-2023, 08:38 PM
    Thread: rp server
Post: RE: rp server

See: https://fearlessrp.net/showthread.php?tid=100284 Progress can be found here: https://fearlessrp.net/forumdisplay.php?fid=478
Pollux Archive 2 212 07-11-2023, 11:40 PM
    Thread: The Pulse: Community Catch Up | 2WC 29 May
Post: RE: The Pulse: Community Catch Up | 2WC 29 May

Haarek Wrote: (06-14-2023, 11:09 AM) -- How is the inventory system going? -- Pretty good. Core system has been complete for a while and the new UI is almost done with the last major issue being re...
Pollux Dev Blogs 24 2,171 06-19-2023, 02:34 AM
    Thread: The Pulse: Community Catch Up | 2WC 15 May
Post: RE: The Pulse: Community Catch Up | 2WC 15 May

ZickPhin Wrote: (06-01-2023, 12:53 AM) -- Do you guys have a like estimated release date -- Unfortunately no, it's impossible to predict due to the sporadic burst nature of development on FL. Won't...
Pollux Dev Blogs 4 740 06-01-2023, 11:06 PM
    Thread: owners RANKED
Post: RE: owners RANKED

you spelt frost wrong 6 times?
Pollux Off-Topic 13 632 05-21-2023, 10:26 PM
    Thread: The Pulse: Community Catch Up | 2WC 17 Apr
Post: RE: The Pulse: Community Catch Up | 2WC 17 Apr

I was going to reply with yet another wall of text, but I realise we've already done that several times already and we've probably covered everything at least twice. So here's another, different wall ...
Pollux Dev Blogs 35 3,531 05-05-2023, 09:45 PM
    Thread: The Pulse: Community Catch Up | 2WC 17 Apr
Post: RE: The Pulse: Community Catch Up | 2WC 17 Apr

RoCKy Wrote: (05-04-2023, 08:56 PM) -- Pollux Wrote: (05-04-2023, 08:31 PM) -- RoCKy Wrote: (05-04-2023, 05:58 PM) -- I have been a supporter of this management team and had trust that you guys act...
Pollux Dev Blogs 35 3,531 05-04-2023, 10:38 PM
    Thread: The Pulse: Community Catch Up | 2WC 17 Apr
Post: RE: The Pulse: Community Catch Up | 2WC 17 Apr

RoCKy Wrote: (05-04-2023, 05:58 PM) -- I have been a supporter of this management team and had trust that you guys actually get forward. I do understand that changes take time and I am sure many will...
Pollux Dev Blogs 35 3,531 05-04-2023, 08:31 PM
    Thread: The Pulse: Community Catch Up | 2WC 17 Apr
Post: RE: The Pulse: Community Catch Up | 2WC 17 Apr

Somewhat odd that several people who haven't played in years decided to post the same thing at the same time. I'll still quickly address it though. FL was already dead when we took it, and we took ...
Pollux Dev Blogs 35 3,531 05-04-2023, 08:26 PM
    Thread: The Pulse: Community Catch Up | 2WC 3 Apr
Post: RE: The Pulse: Community Catch Up | 2WC 3 Apr

RIC0H Wrote: (04-20-2023, 07:23 PM) -- Doctor Internet Wrote: (04-20-2023, 03:06 PM) -- I'll do more work if you pay me for it though :) -- I did 2 months of VIP while the server was down, so I te...
Pollux Dev Blogs 9 1,102 04-21-2023, 10:56 PM
    Thread: Favorite animal
Post: RE: Favorite animal

@"Arny"
Pollux Off-Topic 27 1,244 04-15-2023, 05:28 PM
    Thread: Dev Blog: Interaction, Admins and Vehicle Skins
Post: RE: Dev Blog: Interaction, Admins and Vehicle Skin...

Ludo Wrote: (04-11-2023, 08:04 AM) -- Divey Wrote: (03-04-2023, 10:30 PM) -- I do hope that you have some sort of 'meat' of an update to go alongside whatever launch you do have, not that I would bl...
Pollux Dev Blogs 37 5,228 04-14-2023, 09:26 PM
    Thread: Server
Post: RE: Server

Archer Wrote: (04-13-2023, 10:13 PM) -- I want to say, there's only so much attention you can grab via repeated fruitless promises. Since the server was shut down there's been three threads explainin...
Pollux Archive 15 976 04-14-2023, 06:10 PM
    Thread: Server
Post: RE: Server

Doctor Internet Wrote: (04-13-2023, 09:40 PM) -- bruh i feel excluded -- nothing new then!!!
Pollux Archive 15 976 04-13-2023, 09:54 PM
    Thread: Update
Post: RE: Update

Just going to close this as we've already answered the question here: Pollux Wrote: (04-04-2023, 06:18 PM) -- To give a serious answer, we're still working on inventory and can't post a dev blog unt...
Pollux Archive 26 1,640 04-07-2023, 12:35 PM
    Thread: Update
Post: RE: Update

To give a serious answer, we're still working on inventory and can't post a dev blog until it's done due to it being a blocker for everything else. Progress has been slower than expected but it's not ...
Pollux Archive 26 1,640 04-04-2023, 06:18 PM
    Thread: Update
Post: RE: Update

I feel like we're going to go through this cycle every month.
Pollux Archive 26 1,640 04-03-2023, 02:57 PM
    Thread: Dev Blog: Interaction, Admins and Vehicle Skins
Post: RE: Dev Blog: Interaction, Admins and Vehicle Skin...

Midget Wrote: (03-05-2023, 09:11 AM) -- Glad to see something happening, more info then 343 ever gave on Halo Infinite. With the interaction menu, would be neat to maybe have it as radial menu? Th...
Pollux Dev Blogs 37 5,228 03-05-2023, 11:48 AM
    Thread: Dev Blog: Interaction, Admins and Vehicle Skins
Post: RE: Dev Blog: Interaction, Admins and Vehicle Skin...

Divey Wrote: (03-04-2023, 10:30 PM) -- I do hope that you have some sort of 'meat' of an update to go alongside whatever launch you do have -- This is just a small part of what we want to get done ...
Pollux Dev Blogs 37 5,228 03-04-2023, 11:15 PM
    Thread: Dev Blog: Interaction, Admins and Vehicle Skins
Post: RE: Dev Blog: Interaction, Admins and Vehicle Skin...

https://i.arnux.net/qIDu3/rAcOZOXI85.png/raw https://youtu.be/u1Q7IPVCoZo The interaction menu is designed to help reduce the learning curve to the gamemode, especially with the amount of comm...
Pollux Dev Blogs 37 5,228 03-04-2023, 03:53 PM
    Thread: Dev Blog: Interaction, Admins and Vehicle Skins
Post: Dev Blog: Interaction, Admins and Vehicle Skins

https://i.arnux.net/qIDu3/KIRajikO65.png/raw Hello all, Welcome to our first dev blog, focusing on a few key features we've been working on for our relaunch. We're going to be focusing on featur...
Pollux Dev Blogs 37 5,228 03-04-2023, 03:11 PM
    Thread: Fresh wipe
Post: RE: Fresh wipe

We're not doing a wipe
Pollux Archive 11 866 03-04-2023, 02:35 PM
    Thread: It's awfully quiet
Post: RE: It's awfully quiet

Things have been slower than expected, however, there also isn't any need to be overdramatic. We'll have a post out soon talking about where we're at.
Pollux Archive 6 658 03-04-2023, 02:13 PM
    Thread: Remove cash register
Post: RE: Remove cash register

The cash register is being reworked as part of the relaunch, it won't be anything like it is now. Closed, already planned.
Pollux Suggestions 3 295 03-04-2023, 02:03 PM
    Thread: What’s going on?
Post: RE: What’s going on?

Just to let people know what's going on, we're currently in the process of moving everything over to a new server. Once that's done I'll write up the first dev blog.
Pollux News & Announcements 33 12,324 02-04-2023, 09:48 PM
    Thread: Random FL gamemode facts
Post: RE: Random FL gamemode facts

Arkten Wrote: (01-30-2023, 12:10 PM) -- When I was coding the NexusDB for the christmas update on 25th Dec 2016 I ran out of time, which is why the main page ist just a bunch of random info. -- Pro...
Pollux Off-Topic 18 1,238 01-30-2023, 07:27 PM
    Thread: What’s going on?
Post: RE: What’s going on?

Alphaverse Wrote: (01-23-2023, 11:01 PM) -- Interesting but I don't think FL will be revived. Developing everything from top to bottom back to the top won't change that the community and the users ha...
Pollux News & Announcements 33 12,324 01-24-2023, 08:12 PM