Re-Introduction of Pas/Agg Groups - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: Community & Server Information (https://fearlessrp.net/forumdisplay.php?fid=1) +--- Forum: News & Announcements (https://fearlessrp.net/forumdisplay.php?fid=2) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=36) +---- Thread: Re-Introduction of Pas/Agg Groups (/showthread.php?tid=93327) |
Re-Introduction of Pas/Agg Groups - Joe Joe - 07-18-2019 Passive/Aggressive Groups
So after concluding the Clan/Group Feedback form as well as criticism over the past months its become quite apparent there is a major grey area between the Passive Group and Aggressive Clan and even though its assisted in splitting the two into separate entities its also created a rift for ideas that aren't passive enough to be a group but too passive to be a clan; something the old system was able to combat but to varying levels of success. This re-introduction will bring back both passive/aggressive and aggressive groups however with new guidelines as well as a general aim. The new system introduces the 2 new group types however there is a general difference between the usual clan and aggressive group. Groups (normally passive orientated) are more business oriented in comparison to clans. So an aggressive group would perform business while performing potentially illegal activities on the side whereas a Clan prioritises its illegal activities while having either illegitimate/legitimate business on the side. More information on how to appropriately label your group will be documented in the guidelines. This change however has little to no effect on Clans, and for said reason Clans cannot be passive as that is not meant to be their aim. Quote:Things that would be encased in the 'Pass/Agg' or 'Agg' tags would be as follows : Quote:Things that wouldn't be encased in 'Pass/Agg' or 'Agg' tags and would therefore be a clan would be as follows : Changes in regards to guidelines as of current would be as follows (Changes are made in Red) :
Changes to the main Group Guidelines would be as follows:
RE: Re-Introduction of Pas/Agg Groups - Flame.. - 07-18-2019 Cool beans RE: Re-Introduction of Pas/Agg Groups - Dimitris - 07-18-2019 Finally! RE: Re-Introduction of Pas/Agg Groups - Ryan - 07-18-2019 and i oop RE: Re-Introduction of Pas/Agg Groups - Lewwings - 07-18-2019 About bloody time! RE: Re-Introduction of Pas/Agg Groups - Grape - 07-18-2019 EH HEY RE: Re-Introduction of Pas/Agg Groups - JackZ - 07-18-2019 I really like this but I still feel as if every group should be under the title of clan it would in my opinion be an lot easier and better system. This is however a great addition nevertheless. RE: Re-Introduction of Pas/Agg Groups - Slaint - 07-18-2019 Finally we have been waiting RE: Re-Introduction of Pas/Agg Groups - don - 07-19-2019 One question, does there have to be roleplay reason for a group/clan to assist in a clanwar. This way a clan cant "powergame" as such RE: Re-Introduction of Pas/Agg Groups - Rossi - 07-20-2019 Very happy for this |