Clan System Breakdown at High Players - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP Server (https://fearlessrp.net/forumdisplay.php?fid=6) +--- Forum: Bugs (https://fearlessrp.net/forumdisplay.php?fid=128) +---- Forum: Fixed/Closed (https://fearlessrp.net/forumdisplay.php?fid=129) +---- Thread: Clan System Breakdown at High Players (/showthread.php?tid=77403) |
Clan System Breakdown at High Players - Floodify - 01-04-2017 Title of Bug:Clan System Breakdown at High Players Description: The clan system seems to break when the server has high amount of player. The /cradio to some degree works, for some it doesn't. Seeing as this is something people actually pay for, there should be some prioritization on this. RE: Clan System Breakdown at High Players - Janzo ç« - 01-04-2017 +support 4 sure RE: Clan System Breakdown at High Players - Prompt - 01-04-2017 +support Fix clans RE: Clan System Breakdown at High Players - Jaz - 01-04-2017 +Support. The current bug is quite devistating when you wish to have a clan that performs legal activities that require a high player base to actually function. For example my current investigations group actually requires players to ... investigate? - Please fix or i will report u to garry. RE: Clan System Breakdown at High Players - Prompt - 01-05-2017 What. He said RE: Clan System Breakdown at High Players - Luna - 04-07-2019 Closed. Haven't seen this bug before. |