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[SWAT] Hostage Situations - Jinkees! - 06-06-2015 SWAT
Spoiler :
Your job as a SWAT trooper is to listen to your Sergeant. Full-stop. His orders are to be followed, even if the president disagrees.
He is the commander of an elite team of counter-terrorists. Listen. To. Him.
Whether that be to shoot, flash, or simply report to a location.
Do it.
This guide will only help if you encourage COMMUNICATION between you and your team.
COMMUNICATION is key!
Now that we've got that bombshell out of the way, let's talk about how you - as a SWAT Sergeant - can turn the freshest faced of trigger-happy dumplings into an elite, disciplined and quick-thinking team, held together by a concrete bonding of trust, tactics and resentment for criminals.
As the title implies, we're going to be talking about how you should prepare and organise your team for the following:
TRAINING YOUR TEAM
If you haven't already, I'd highly recommend you read through the first guide in the SWAT series; RAIDS. You'll find a lot of reference to this guide throughout both the training and live-situation sections.Now, when training your team, it's important to make sure they are very compliant with trigger discipline. Run the course as many times as you see fit to guarantee that no-one will compromise a live-situation. When running this course, it's best to assign two destroyable props to two external factions: Hostage(s) and Insurgent(s). Personally, I like to use watermelons and the breen-busts, colour coding them accordingly. Spoiler :
Then, you should teach your team how to use the BREACH technique we learned back in the RAIDS chapter. Only this time, the breacher should use a lockpick, we'll discuss why further on. Again, this is where communication is key. You should assign someone (though I prefer to assign myself) to 'Flasher'. This unit will be responsible for throwing a well placed concussion grenade into the room containing the insurgent(s). You should also teach your team a way to stack-up without having to speak, i.e; using "act halt" or "act forward". Silence is key. If the insurgent hears a SWAT team stacking up, the hostage is in a lot more danger. Then, comes the test of accuracy. Though probably exaggerated on the course, you need to ensure that your team can precisely take down the insurgent (melon) without any harm coming to the hostage. The extremely close proximity to which the hostage would be to the insurgent compensates for the fact - that - the insurgent (melon) and the hostage (bust) cannot move after the flash grenade, where as an actual fact, this would most likely be the case in a live situation. Once you're happy that your team can silently operate like clockwork, all you have to do is wait... LIVE SITUATION
Now, we move on to the real deal. The first thing you want to do, is have a passenger in a responding vehicle find out what building (if any) at the '%l' call. To find out how many insurgents and their correlated faction is also a very good idea.
Once you arrive on the scene, allow any of your team that were lagging behind to catch up and re-group. This if for the exact same reason as detailed in the RAIDS guide. When all of your team are present, you should:
"Organising that amount of money will take some time, but my Sergeant's already organising something with the banks..."
This way, they are of the belief that their demands will be met and that the Police are at their mercy. You should also tell the Negotiator to negotiate through a window on the side of the building that has no entrances/exits. This allows you to move somewhat freely around the property.
Well done, you just executed one of the most risky procedures in Police Textbooks!
Remember to congratulate your team, the negotiator and thank the Police for their assistance.
Call for a paramedic if any of your team has been injured.
After this, you can return to your base of operations with a smug smile and even better - a reputation.
News travels fast in EvoCity, and a hostage sweep performed to the Tee will strike hesitance into the minds of any would-be criminals.
Thanks for reading.
RE: [SWAT] Hostage Situations - Davidson - 06-06-2015 Nice Guide, lad. Hope new SWAT units take this to heart. RE: [SWAT] Hostage Situations - Soviethooves - 07-07-2015 Good guide for hostage situations. (that is unless you wanna go 1337 rambo lol) RE: [SWAT] Hostage Situations - DVN - 07-08-2015 Nice detailed guide here, have a read people. RE: [SWAT] Hostage Situations - Sup faggot - 09-05-2015 Usual hostage sit SRU Commander (Me) tries to cooperate All cops and SRU units (even against my order) Fack you sergeant we are doing what we want *Ram the door open and shoots everybody and everything that moves* *Hostage is killed by Hostage takers* *None cares and shoots the surrendered Hostage Taker* *all cops whine about injures which they got by blocking the way from SRU* *Everybody starts screaming FearRP in OOC* *End* RE: [SWAT] Hostage Situations - Ludo - 09-05-2015 (09-05-2015, 05:29 PM)[FL:RP]Spaceglitch Wrote: Usual hostage sit That's why the guides are here. They need to read em so this doesn't happen ![]() But really nicely detailed Guide man, good job RE: [SWAT] Hostage Situations - Freedor21 - 09-27-2015 This exact same thing happened to me when I took hostages as a school shooter a while back, except there was 1 survivor RE: [SWAT] Hostage Situations - mintblackbeard - 03-07-2017 Approved RE: [SWAT] Hostage Situations - MrFinnConlon - 04-10-2017 Again another amazing guide, I have taken alot of information from this. Keep up the great work and thankyou for this wonderful resource. |