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New Corleone Spawn? - Printable Version

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New Corleone Spawn? - Slintfibblas - 10-22-2013

So in the recent update the corleone spawn was changed and the house they used to spawn in was made buyable. But recently when i was basing there as a corleone 2 admins told me i still couldnt base there because it was against the rules " basing in respective spawn " But corleones can still base in the other villa, which is basically just as close to the spawn as the other house.

is this so? then why change it in the first place?


RE: New Corleone Spawn? - Joram - 10-22-2013

To prevent NLR brake when they get raided


RE: New Corleone Spawn? - Slintfibblas - 10-22-2013

(10-22-2013, 03:03 PM)Joram Wrote: To prevent NLR brake when they get raided

that did not answer my question at all, ty anyway.

Both the villas as just as close to the new spawnplace, so that one of them is allowed and one is not makes no sense


RE: New Corleone Spawn? - Wood - 10-22-2013

I think it is a bug. It is not to prevent NLR break at all since it is only over the street.


RE: New Corleone Spawn? - Bradley - 10-22-2013

I also think its a bug because, There wasn't an NRL problem, Therefore, Bug.


RE: New Corleone Spawn? - Slintfibblas - 10-22-2013

what? the new spawnpoint is a bug? now im confused


RE: New Corleone Spawn? - Termin - 10-22-2013

Corleones may base at the old spawn. It was the point in moving them


RE: New Corleone Spawn? - Slintfibblas - 10-22-2013

(10-22-2013, 05:23 PM)Termin Wrote: Corleones may base at the old spawn. It was the point in moving them

That was what i thought, but Shadow and Narcotic told me i was not allowed to and forced me to move..


RE: New Corleone Spawn? - aviator - 10-22-2013

You may now base in the old Corleone House. The spawn point was moved to ensure that basing at respective spawn points wasn't applicable.

Support provided, closing.