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Milestones for reaching hours ingame - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP - Events Server (https://fearlessrp.net/forumdisplay.php?fid=489) +--- Forum: Suggestions (https://fearlessrp.net/forumdisplay.php?fid=7) +---- Forum: Finished (https://fearlessrp.net/forumdisplay.php?fid=26) +---- Thread: Milestones for reaching hours ingame (/showthread.php?tid=87909) |
RE: Milestones for reaching hours ingame - Grunt - 07-09-2018 (07-09-2018, 05:58 AM)Spartan_KCT Wrote:(07-09-2018, 03:08 AM)Pollux Wrote: Alright this is pretty much Approved, does anyone have any ideas what the milestones should be though? The special vehicle could be an exclusive hour only vehicle to make it more appealing. Could also be an outfit for 1k+ +Support RE: Milestones for reaching hours ingame - Huskii - 07-09-2018 10 Hours - 5k 25 Hours - 15k, Health Kits 50 Hours - 20k, Health Kits, Food, 125 Hours - 35k, SMG Shipment , Shipment of ammo 300 Hours - 65k, Health kits, Toolboxes, Food, Rifle Shipment 500 Hours - 85k, Toolboxes, Health Kits, Food, Steroids, Single AWP (maybe?) 750 Hours - Customisable specific hour clothing, 50k, health kits, food 1000 Hours - Millennial vehicle, Shotgun shipment, Ammo Shipment, 25k Either way +support My list is probably mad shite so pick it apart and potentially we could have an official thread if this is approved where it is discussed/ agreed upon what would be viable for milestone unlocks. RE: Milestones for reaching hours ingame - User 12049 - 07-09-2018 (07-09-2018, 10:29 AM)Huskii Wrote: 10 Hours - 5k I think that's super low, should offer more stuff. I'll give input of what I think RE: Milestones for reaching hours ingame - User 12049 - 07-09-2018 Now, I've given some consideration to this and some milestones should be more than monetary value, I think adding RPP rewards as hour rewards also will give those who are not as good as roleplay a possibility to get these rewards (keep in mind, the average hours on FL is prop 300-400 hours, people are not all going to be unlocking the gas mask or masked suit easily as it'll take you to play 3 months 24/7 to get hours like this and there is only 22 people who actually have over 3000 hours on the server [server been out for 8 years] ( I don't even have 3000 hours on gmod lol) Look at this way also, I've been playing FL for 6 years now, I've only got 1.5k hours? I would now after playing FL for 6 years be able to use the gas mask if I hadn't of got RPP's. 10 - 30k, 10 big pockets 25 - 20k, 5 Chinese, 50 - 20k, 20 medkits, 10 rifle ammo 75 - 20k, 1 awp, 1 aug, 1 galil, 1 ak, 1 m4, 1 m3 100 - 100k, Smart car, 2 toolkits, 2 fuel cans 150 - 50k 200 - 100k 300 - 100k, 30 big pockets 500 - 200k , 5 stolen police uniforms 700 - 200k 1000 - 500k - Can use gopnik suit & SWAT van 1500 - Able to use gas mask + 200k 2000 - $500k - Able to use masked suit 3000 - Able to use Tommy Gun + 500k 4000 - What-ever 30RPP point suit will be + $1 million 5000 - $1.5 million 6000 - A dinosaur. I've got no idea, good luck getting 6000 hours. RE: Milestones for reaching hours ingame - T2trixe - 07-10-2018 Maybe let the staff team think about the rewards for reaching different amount of hours. overall why not? BUT. In my opinion they should implement something like this: either you have amount of hours or RPP to use the different items. for example, someone that has 1RPP will count same as someone having 100 hours. and not get stacked. like if someone has 1RPP and 100 hours then he can use something that will be 2RPP. if someone has 200 hours he will be equal to someone having 2RPP. 300 - 3RPP. 400 - 4PP. and so on and so on. every 100 hours you'll get like a RPP but not an actual RPP, I hope you understand what I mean. +Support. RE: Milestones for reaching hours ingame - Jonas - 07-10-2018 (07-09-2018, 11:38 AM)GHOSTK1LL3R Wrote: Now, I've given some consideration to this and some milestones should be more than monetary value, I think adding RPP rewards as hour rewards also will give those who are not as good as roleplay a possibility to get these rewards (keep in mind, the average hours on FL is prop 300-400 hours, people are not all going to be unlocking the gas mask or masked suit easily as it'll take you to play 3 months 24/7 to get hours like this and there is only 22 people who actually have over 3000 hours on the server [server been out for 8 years] ( I don't even have 3000 hours on gmod lol) Tbh, these rewards seem fair enough, I think it’s fair that you’d get a couple hundred thousand, considering how much you’ve played. Definetly adds encouragement for people to play on the server at almost all hours of the day. I, with like 3800 hours would’ve loved these rewards through my playtime, that would definetly keep me going more, and perhaps that could’ve added around 200 hours of playtime just from me wanting to get on due to rewards. This seems like a good idea, looking forward to my dinosaur at 6000 hours RE: Milestones for reaching hours ingame - Pollux - 07-10-2018 Suggestion Approved Good luck getting your dinosaurs! Hour Rewards - Kiro - 04-09-2019 Title of Suggestion: Hour Rewards Description Rewards for people that reached a certain amount of hours. Why? Currently there are only RPP rewards. Some people don't get RPP's because they don't make an outstanding roleplay or they just don't get noticed by a staff member. Hour rewards will make the server more active if those people want to strive to their rewards. For example: gas mask at 1K/1.5K/2K+ hours. RE: Hour Rewards - Marve Fleksnes - 04-09-2019 +Support Cool idea! RE: Hour Rewards - Kiro - 04-09-2019 (04-09-2019, 06:18 AM)Marve Fleksnes Wrote: +Support Thanks for your opinion! |